making games – Seraphic Blue http://seraphicblue.net/ Tue, 15 Mar 2022 11:46:02 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://seraphicblue.net/wp-content/uploads/2021/11/sep-150x150.png making games – Seraphic Blue http://seraphicblue.net/ 32 32 Elden Ring, Game Design Hot Takes and Screaming into the Void https://seraphicblue.net/elden-ring-game-design-hot-takes-and-screaming-into-the-void/ Tue, 15 Mar 2022 02:25:29 +0000 https://seraphicblue.net/elden-ring-game-design-hot-takes-and-screaming-into-the-void/ Lahftel may be late to the party, but he also has opinions on Elden Ring. Each time, without fail, FromSoftware releases a new title with great reviews; you’ll see all sorts of opinions floating around their titles. Even though they are too tough, they lack certain features that give them broad appeal or arguments about […]]]>

Lahftel may be late to the party, but he also has opinions on Elden Ring.


Each time, without fail, FromSoftware releases a new title with great reviews; you’ll see all sorts of opinions floating around their titles. Even though they are too tough, they lack certain features that give them broad appeal or arguments about accessibility. It’s been routine since FromSoftware’s games went from niche hits to cultural phenomenon. And these games always divide the discussion in every possible way.

The AAA Game and Elden Ring

You have industry pros either praising it or complaining about it. Players who defend their favorite thing or…complain about it. And although I can think of other titles released over the past few years that have had similar reactions. None of them come close to Soulsborne..rio.. ring. Or whatever we call FromSoftware games now. And frankly? I’m a little tired of all this noise. So here are some more schmucks with a platform’s long-form opinion on the subject. (It’s mine.)

Oddly enough, a lot of the arguments I see against FromSoftware’s games boil down to, “This game isn’t up to industry standards, so I don’t like it.”

I know, this sounds like a tough argument, but let me explain my point. Today’s gaming audience, especially big hit AAA games, are used to being served all-you-can-eat buffets. If I mention a large open world, with hundreds of hours of gameplay, cooperative multiplayer, crafting and a light RPG system; I’m sure a lot of games from the previous generation or came to mind. And it kind of became a design template for a lot of these titles.

I’m tired of reading hot takes, while having my own.

It’s FromSoftware’s approach to getting you started in a game, with little to no introduction. You get a short cutscene, explaining what’s going on, and an optional tutorial. Now I’ve seen people get carried away by the first little tutorial. What I identify here is less of a design issue with Elden Ring, and more of an issue in how players have been lifted by many other titles. If you walk into a game and expect to be hand in hand, you probably only started playing video games in the last ten years or so. Back when this industry was still considered a “niche”, gamers were less pampered and spoiled.

Is it now the fault of the player? Of course not. If you’ve played five other great AAA open-world cinematic games, why should this one called Elden Ring be any different?

Break the plan

The thing is, FromSoftware doesn’t really make games with mass-market appeal. They always aim for the niche market that brought them their success in the first place. And that’s where all the noise comes in. This game isn’t to the plan that audiences have grown accustomed to; so the game is bad.

Now keep this plan in mind. There’s a reason Ubisoft’s lovingly dubbed open world works, but that doesn’t mean going off the plane isn’t worth it.

If playing with the plan helps you achieve your game’s vision, reach the audience you want to reach; while allowing you to ignore the larger landscape around you. So it should be a success, right? And amid those high ratings on Metacritic and the constant sparks of discussion, FromSoftware knows how to do it. Justin Fisher from GDC gives an excellent talk on the topic of finding an audience. (Don’t let the title fool you, it makes sense!)

Add a little spice

Now, there’s no denying that FromSoftware is a master of its craft. When you see people claiming that its designers were smoking something or working on CRT monitors, you start to question things.

Yes, there are patterns that designers learn from. Accessibility, user experience, interface design, etc. But these design choices are not set in stone. And in some cases, getting rid of certain things that are considered the “norm” can work to your advantage.

Quest log vs organic interaction?

Those ghastly Soulsborne games never had anything so standard as a quest log. Because the game doesn’t really care if you actually complete this quest and get the reward. You will even be kicked out of this quest if you complete certain bosses too soon. Full execution is not a priority for the designers of FromSoftware.

Only when you pay attention to what the characters are saying, visit them once in a while to see if anything is going on; that you get the full picture. It makes the player feel like they’ve experienced something they weren’t supposed to experience. For example the story of Roderika and the blacksmith Hewg. You can convince the grumpy old man to take care of the young lady after she goes to the round table. She will then help you further. As you progress through the story, there’s always a little back and forth between the two. Dialogue you can exhaust, it doesn’t get you any quest rewards. Instead, you’re rewarded with a small but compelling story in between.

A character from Elden Ring interacts with the statue of a woman with long braided hair
Hug?

Now imagine the same scenario, but every time you kill a certain boss. you will receive the message “New conversations are now available during the roundtable”. Doesn’t really have the same appeal, does it? Instead of an organic discovery that gives you character and story insight, you’re given a directive; an official notice from the game telling you what happened. One of these scenarios reflects how we get to know people in real life, the other not so much.

Find your own story

The same goes for the history of Elden Ring. You’ll get the cliff notes of what’s going on. But no one will tell you why you do what you do. And if you take it as it is, you’ll get the story of an eternal tarnished ⁠ that wanders around and kills everything in its path. But if you start reading through the dialogue and connecting the dots. Suddenly, the story being told is quite different. (And we’ll get to that eventually, so stay tuned for that.)

In a similar vein, the almost exhausting open world of Elden Ring is delightfully cryptic. Now this reviewer has spent around 90 hours in Elden Ring and seen all the main areas and bosses. And after claiming the title of Elden Lord at the very end, there was a shocking realization.

About two-thirds of the areas in this game are completely optional. Most bosses are optional. It’s crazy ! Any other great open-world game would hold your hand and make sure the main quest sends you to every corner of the map ⁠—just to make sure you’ve seen it all.

It’s just FromSoftware’s confidence in the appeal of their design. Players can hear about a location in NPC dialogue or read it in an item description, and that’s enough to make them search for it.

Community collaboration

It’s a trend that FromSoftware started in Bloodborne. Half of this game was also optional. You just stumbled upon some of the best gaming content. (Provided the Fextralife wiki isn’t open. Which isn’t a bad thing, by the way.)

The community around these games has always sought to solve them. Even the story, there are plenty of dedicated fans, on forums and message boards, trying to piece it all together. While others still on Youtube put these theories into an digestible format for the casual consumer.

It’s the design of the game that breeds the passion. If you’re making a game that’s cryptic and requires a cooperative effort to solve, that’s part of its appeal. And that’s always been part of the appeal of these games.

A screenshot of one of the unique areas of Elden Ring
Elden Ring on PC is a seamless experience.

Recognize the purpose of design

I want to end this little rant by saying… there’s no harm in claiming that a game has bad design choices if you think so.

But it’s also important to try to figure out why the developers would make a game like this. It’s unlikely that anyone would make a frustrating game just for the fun of it. Design always has a purpose. There are some very talented people involved in FromSoftware’s games. They’ve been making games like this since the PlayStation One era, starting with Kingsfield, and honing their craft ever since.

The thing about all those hot takes that fly is that they don’t engage with what’s presented. Elden Ring has a story, it’s a pretty good one actually. With the kind of stuff you’d expect from George RR Martin and the girls and guys behind the ultimate game of all time.

Yes, I would like to live in a world where Elden Ring can sell Call of Duty numbers. But for FromSoftware’s games to have mass market appeal; to be critically acclaimed, while knowing their identity? It is not yet possible. Our industry still needs that thing, that game that can grab everyone’s attention while ticking off all those brands. Elden Ring is dangerously close to being that title. It’s just that the environment and climate it’s released into isn’t ready for it yet. It comes at the end of a generation of big hit games with mass market appeal. Well liked and well reviewed. But so abstract and formulaic that you can barely tell them apart a year later.

Who knows, Elden Ring will probably dominate the Game of the Year discussion. Perhaps even the greatest game of the 9th generation of consoles. Because so far. There isn’t a single title on the horizon that comes close to these insane ambitions. The other kids can rest…unless Dragons Dogma 2 is coming out soon.

For more on Elden Ring, lukewarm game holds, and all your Esports needs, ESTNN.com

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Game Developer – A story about artificial intelligence and a dark secret to uncover. Will You Snail is available on PC and consoles NOW https://seraphicblue.net/game-developer-a-story-about-artificial-intelligence-and-a-dark-secret-to-uncover-will-you-snail-is-available-on-pc-and-consoles-now/ Thu, 10 Mar 2022 10:08:20 +0000 https://seraphicblue.net/game-developer-a-story-about-artificial-intelligence-and-a-dark-secret-to-uncover-will-you-snail-is-available-on-pc-and-consoles-now/ The evil AI Squid tries to predict your movement seconds in advance and uses the information to try to stop you, the player, from reaching the end of the level. It’s an intellectual battle between the human/snail and the Simulation God himself. Will you make it out alive or will Squid find yet another reason […]]]>

The evil AI Squid tries to predict your movement seconds in advance and uses the information to try to stop you, the player, from reaching the end of the level.

It’s an intellectual battle between the human/snail and the Simulation God himself. Will you make it out alive or will Squid find yet another reason to laugh at you?

Games without gravity announces that Will You Snail – long-awaited game made by solo developer and Youtuber, Jonas Tiroller (https://www.youtube.com/jonastyroller) – Launching TODAY on Nintendo Switch, Playstation and XBOX. The game is also available on Steam.

You can get the game for $14.99 on the following platforms:

Xbox:

https://www.xbox.com/pl-PL/games/store/will-you-snail/9PN7QBDPPW4N

Nintendo Switch:

https://www.nintendo.com/store/products/will-you-snail-switch/

and PlayStation

https://store.playstation.com/en-us/product/UP6673-CUSA31834_00-6075386947745861

Check out the cool release trailer directed by Jonas himself below!

ABOUT THE GAME:

The evil AI Squid tries to predict your movement a few seconds in advance and uses this information to try to stop you from reaching the end of the level. Will you win this intellectual battle or will Squid find yet another reason to laugh at you? Many levels in Will You Snail are relatively empty by default. The challenge comes from interactions with evil AI. You can change the difficulty at any time or let the game decide which is best for you. Solve easy puzzles to calm down from the action. There are also more difficult puzzles, but each puzzle in Will You Snail is completely optional and can be skipped if you wish. Find secrets, collect clues and try to piece together where you are and what happened. Will You Snail tells a pretty crazy story about artificial intelligence, simulation theory, and the future of mankind.

MAIN FEATURES:

AI Predictions – AI Squid will try to predict your movement and use that knowledge to your disadvantage.

Varied Gameplay – Puzzles, Basketball, Tower Defense, lots of variety in a very short time.

Gripping Story – Uncover the truth about AI, simulation theory, and the future of mankind.

Automatic Difficulty Adjustments – Let Squid adjust the difficulty for you (or decide yourself how much you’d like to suffer)

More information about the game can be found on the Publisher’s Twitter, Publisher’s Discord, Developer’s Twitter, and Developer’s Discord.

On Games without gravity:

Games without gravity is an independent boutique publisher specializing in console publishing and creating value for games. https://nogravitygames.com/

On Jonas Tiroller: 27-year-old independent game developer from Germany. Who’s been making games pretty much since he was ten years old. While studying game design at HTW Berlin, he joined the three-man team Grizzly Games to release my first commercial game ISLANDERS (which turned out to be a surprising success by indie standards). Recently, he launched a YouTube channel to document his journey as a game developer and the creation of his first commercial solo project, Will You Snail.

(C) 2022 electronic news edition, source ENP Newswire

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A day in the life of an independent game developer [Video] – TechAcute https://seraphicblue.net/a-day-in-the-life-of-an-independent-game-developer-video-techacute/ Tue, 08 Mar 2022 23:10:22 +0000 https://seraphicblue.net/a-day-in-the-life-of-an-independent-game-developer-video-techacute/ Indie game developers are a passionate bunch. They love making games and they love sharing their creations with the world. But what does an independent game developer’s day look like? What kinds of challenges do they face and what kinds of rewards do they get? In this article, we’ll explore the day-to-day life of an […]]]>

Indie game developers are a passionate bunch. They love making games and they love sharing their creations with the world. But what does an independent game developer’s day look like? What kinds of challenges do they face and what kinds of rewards do they get? In this article, we’ll explore the day-to-day life of an independent game developer and see what it’s really like to work in this exciting field.

Indie game developers usually work on their projects during the day and then release them in the evening. It can be a very rewarding process as they see their games enjoyed by people all over the world. However, it can also be quite difficult, as they constantly have to update their games and make sure they meet their fans’ expectations.

Some independent game developers create their own small studios, working from home or in shared offices. This allows them to keep control of their work and maintain creative freedom. However, it also carries many financial risks. Indie game developers often have to wear many hats, doing everything from programming and art design to marketing and customer support.

Indie Game Developers: Working Hard to Keep Freedom

It can be a lot of work, but it also means indie developers have a lot of creative control over their games. Many often spend their days meeting other developers, testing their games, and working on new prototypes. They also spend time networking and trying to find new opportunities.

In the video below, you can watch a clip from “Equilinox” developer ThinMatrix, who is currently working on “Home Grown,” about what his day as an indie game developer looks like, what it entails. and what the highlights look like. This is definitely interesting for gamers as well as coders aspiring to become indie game developers.


YouTube: a day of indie game development (ThinMatrix)

Photo credit: The image in the report is symbolic and was produced by Gorodenkoff.

Did this article help you? If not, let us know what we missed.

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North Texas video game developer Worldspark Studios lands $3 million for Metaverse platform » Dallas Innovates https://seraphicblue.net/north-texas-video-game-developer-worldspark-studios-lands-3-million-for-metaverse-platform-dallas-innovates/ Mon, 28 Feb 2022 22:15:35 +0000 https://seraphicblue.net/north-texas-video-game-developer-worldspark-studios-lands-3-million-for-metaverse-platform-dallas-innovates/ With new funding, a local video game developer is looking to launch the first step towards creating an all-new virtual universe. Worldspark Studios, a Farmers Branch-based video game development studio, announced its first outside investment with $3 million in seed funding. The raise was co-led by Hong Kong-based Animoca Brands and startup venture capital firm […]]]>

With new funding, a local video game developer is looking to launch the first step towards creating an all-new virtual universe.

Worldspark Studios, a Farmers Branch-based video game development studio, announced its first outside investment with $3 million in seed funding. The raise was co-led by Hong Kong-based Animoca Brands and startup venture capital firm Shima Capital. Worldspark is now preparing to launch its first video game linked to blockchain technology.

“The dream of building a studio and making games to compete with the massive corporate players in the space has always been that, a dream,” Worldspark co-founder and CEO Chandler Thomlison said in a Medium post. . “With the rapid growth of blockchain and the incredible opportunities it presents, our dream is coming true and we are excited to engage our community to build the best studio and products possible.”

[Image: Worldspark Studios]

Fight on the blockchain

The company’s first title is Edenbrawl, a technological fantasy-style online multiplayer battle game. In-game, players will be able to buy and trade non-fungible tokens. However, the company notes that it wants to avoid “pay to win” items, which means that NFTs will be tied to things like character skins and weapon skins, rather than add-ons that will help players compete better.

Although Worldspark has not yet selected a blockchain network on which to build the game, it said it plans to hold a token sale in about seven to eight months, with the aim of launching a closed beta version of Edenbrawl towards the beginning of next year. Eventually, the company hopes the game will become part of the competitive esports scene.

“Worldspark values ​​social connections that can only be made through play, so we specifically design around social features, accessibility, and the new player experience to ensure our games can be enjoyed by all. “, writes Thomlison.

Worldspark wants Edenbrawl to be the first part of a metaverse surrounding the virtual world of “Eden”, a hub where players can socialize and trade NFTs. From there, the company plans to release other in-universe games, including an anticipated action role-playing game called Trials of Eden, a concept Thomlison likens to an old-school arcade.

“When you go to the arcade with your friends, you meet in the lobby to socialize and hang out,” Thomlison said. “From there, you’ll head downstairs to play the arcade machine of your choice. Eden is our lobby and Edenbrawl is our first arcade machine.

Added industry expertise

According to Thomlison, the game, formerly called Circuits and Shields, has been in the works for almost five years without any full-time employees. However, according to outlet Decrypt, the work was aided by nearly 240 contracted developers. Thomlison said the company, then known as Koza Games, initially tried to fund the project through a Kickstarter crowdfunding campaign.

With the new funding, Worldspark says it is now able to hire full-time people. And it has already attracted industry experts. According to LinkedIn, creative director Edmundo Sanchez is a former head of creative art at Riot Games, best known for the League of Legends title. Chief Product Officer Sebastian Cardoso has also held senior roles at Riot and Electronic Arts, in addition to previously serving as CEO of game developers Symbiotic Entertainment and Flower Blade. And chief technology officer Tristan Root was previously head of engineering and features at Bungie, the developer of the Halo game.

“We’re going to be head over heels over the next few months revamping our art style, building Eden, and making drastic gameplay improvements to Edenbrawl,” Thomlison wrote.

Additional investors

Other investors who have joined the Worldspark round include AAG Ventures, Alameda Ventures, Double Peak Group, Forward Analytics, Infinity Ventures Crypto, Jump Capital, LD Capital, Lucid Blue Ventures, Moon Holdings, Onchain Group, Pillar VC , Sfermion, SL2 Capital, ViaBTC, and YGGSEA, the sub-DAO of crypto gaming group Yield Guild Games.

“Worldspark’s strengths largely lie in the traditional gaming space, so we will be leaning heavily on our startup partners to fill our gaps and bring the best possible product to market,” Thomlison wrote.

North Texas is the center of the game

The North Texas region has long been a hub for video games. In addition to housing the National Videogame Museum, Frisco is home to Gearbox Software, the creator of gamers like Borderlands, Half-Life, and Brothers in Arms. Other notable local video game developers include Richardson’s iD Software, one of the oldest operators in space with its first-person shooter Doom released in 1993, as well as McKinney-based Playful Studios and Dallas’ PeopleFun. , the developer of mobile game series. Wordscapes.

The concentration of developers in the local ecosystem has also given North Texas a leadership position in the competitive esports industry. The two biggest players are Dallas-based Envy Gaming, which recently merged with OpTic Gaming and includes celebrities like Post Malone, and Complexity Gaming, which was acquired by GameSquare Esports last year and includes the Jerry Jones family as stakeholders. Envy also owns the rights to operate Esports Arlington Stadium, which claims to be the largest in North America.

The Dallas Cowboys owner isn’t the only big-name local esports investor. Goff Capital is also a stakeholder in Complexity, while Texas Rangers chairman Neil Leibman previously formed Infinite Sports & Entertainment, which was acquired by Houston gambling club Immortals in 2019. Additionally, local billionaire Mark Cuban formed Mavs Gaming in 2018 and has invested in a number of esports-adjacent startups in recent years.

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  • The deal reunites Hector “HECZ” Rodriguez and Mike “Hastr0” Rufail — the executives of OpTic and Envy, respectively — who are longtime friends and esports rivals.

  • The 8th Annual Game Awards, called “The Academy Awards of the Gaming World” by The New York Times, with over 83 million live streams in 2020, will stream live at select Cinemark Theaters across the United States , as well as a preview screening of “The King’s Man,” an origin story for Matthew Vaughn’s “Kingsmen” film series.

  • “Reinventing the way to play video games”, Electric Gamebox locations deliver hyper-immersive gaming in digital smart rooms, using projection mapping, touchscreens, 3D motion tracking and seamless surround sound. helmet. The company’s goal: 1,000+ locations in the US and UK by 2026. The company’s first US location opened in December at Grandscape in The Colony, just north of Dallas .

  • McKinney-based BALANCED Media|Technology, SMU, and the Retina Foundation of the Southwest are collaborating to commercialize technology to fight age-related macular degeneration. Using a crowd-sourced video game, players help the team create new datasets from captured retinal images, helping to lead to potential breakthroughs in detection and treatment.

  • In this week’s North Texas hiring and promotion roundup, you’ll also find news from ClubCorp, Excellarate, Dallas College, Arlington Economic Development Corporation, 5G LLC, Envy Gaming, Alpine Advanced Materials, Ryan, StatLab, and more.

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Game developer Will You Snail is coming to PC and consoles on March 9, 2022! https://seraphicblue.net/game-developer-will-you-snail-is-coming-to-pc-and-consoles-on-march-9-2022/ Fri, 18 Feb 2022 10:07:21 +0000 https://seraphicblue.net/game-developer-will-you-snail-is-coming-to-pc-and-consoles-on-march-9-2022/ The platformer leaves a slimy trail until March 9. Games without gravity announces the launch of Will You Snail – long-awaited game made by a solo developer and Youtuber, Jonas Tiroller (https://www.youtube.com/jonastyroller) – for Nintendo Switch, Playstation and XBOX on March 9, 2022. The game will also be available on Steam on the same date. […]]]>

The platformer leaves a slimy trail until March 9.

Games without gravity announces the launch of Will You Snail – long-awaited game made by a solo developer and Youtuber, Jonas Tiroller (https://www.youtube.com/jonastyroller) – for Nintendo Switch, Playstation and XBOX on March 9, 2022. The game will also be available on Steam on the same date.

Will You Snail is a unique platformer where an evil AI predicts your move. Avoid AI-generated traps, solve optional puzzles, and uncover the simulation’s dark secrets….

The developer has prepared a special video about the date reveal – watch it below:

Platforms available: PC, Nintendo Switch, XBOX and Playstation

ABOUT THE GAME:

Fast precision platform. AI generated traps. Arrogant vocal lines. Fight. Brain teaser. Snails. Unicorns. A story about artificial intelligence and a dark secret to discover.

The evil AI Squid tries to predict your movement a few seconds in advance and uses this information to try to stop you from reaching the end of the level. Will you win this intellectual battle or will Squid find yet another reason to laugh at you?

Many levels in Will You Snail are relatively empty by default. The challenge comes from interactions with evil AI. You can change the difficulty at any time or let the game decide which is best for you.

Solve easy puzzles to calm down from the action. There are also more difficult puzzles, but each puzzle in Will You Snail is completely optional and can be skipped if you wish.

Find secrets, collect clues and try to piece together where you are and what happened. Will You Snail tells a pretty crazy story about artificial intelligence, simulation theory, and the future of mankind.

MAIN FEATURES:

AI Predictions – AI Squid will try to predict your movement and use that knowledge to your disadvantage.

Varied Gameplay – Puzzles, Basketball, Tower Defense, lots of variety in a very short time.

Captivating Story – Uncover the truth about AI, simulation theory and the future of mankind.

Automatic Difficulty Adjustments – Let Squid adjust the difficulty for you (or decide yourself how much you’d like to suffer)

Will You Snail will release simultaneously on Steam and Nintendo Switch, PlayStation and XBOX on March 9, 2022.

More information about the game can be found on the Publisher’s Twitter, Publisher’s Discord, Developer’s Twitter, and Developer’s Discord.

If you would like to interview this solo developer or obtain a copy of (p)review, please contact Krzysztof Wojdyla to krzysiek@nogravitygames.com

On Games without gravity:

Games without gravity is an independent boutique publisher specializing in console publishing and creating value for games. https://nogravitygames.com/

On Jonas Tiroller: 27-year-old independent game developer from Germany. Who’s been making games pretty much since he was ten years old. While studying game design at HTW Berlin, he joined the three-man team Grizzly Games to release my first commercial game ISLANDERS (which turned out to be a surprising success by indie standards). Recently, he launched a YouTube channel to document his journey as a game developer and the creation of his first commercial solo project, Will You Snail.

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Experienced Game Developer Explains Blockchain Gaming & Play-To-Earn https://seraphicblue.net/experienced-game-developer-explains-blockchain-gaming-play-to-earn/ Mon, 24 Jan 2022 20:54:51 +0000 https://seraphicblue.net/experienced-game-developer-explains-blockchain-gaming-play-to-earn/ Christopher Natsuume explains blockchain gaming and why it’s a terrible idea. There have been a few new money-making moves lately. First, we have seen an increase in interest in stocks, crypto and, more recently, NFTs. If NFTs seem confusing, we can try to break them down into a simple term. Essentially, it’s a piece of […]]]>

Christopher Natsuume explains blockchain gaming and why it’s a terrible idea.

There have been a few new money-making moves lately. First, we have seen an increase in interest in stocks, crypto and, more recently, NFTs. If NFTs seem confusing, we can try to break them down into a simple term. Essentially, it’s a piece of code that you own. Now part of the gaming industry is planning to enable NFTs in their games. But, according to Christopher Natsuume, it is a terrible and immoral idea.

As mentioned, NFTs might be a new term for you, and it’s a term you can easily spend countless hours researching. However, when Christopher Natsuume started seeing the NFT trend hitting the gaming industry, he decided to make his voice heard online. Christopher is a game developer with decades of experience if the name doesn’t ring a bell. After you started making games in the early 1990s, you probably came across something he helped develop.

After spending years creating exciting new game worlds and experiences, Christopher finds the NFT push in games to be troublesome for developers. This is a great video to watch as the developer explains several aspects of why he thinks this is a bad decision to implement in video games. An example used is an in-game NFT item purchased and then transferred to another game. Essentially, you will then have to deal with the headaches of adapting that item to the game you are about to play next.

That could mean a slew of bugs or not totally fitting the genre of gameplay. But Christopher also points out how much it would ruin video game experiences. For example, let’s say a player has all these NFT items and they bring these items to another game. Suddenly players are dealing with an extremely skilled user and create a problem for the community as well as the team development. Again, the video is well worth watching and you can check out the download via the embedded video above.

Source

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Game Design Goes Global | Night and day https://seraphicblue.net/game-design-goes-global-night-and-day/ Mon, 17 Jan 2022 08:00:00 +0000 https://seraphicblue.net/game-design-goes-global-night-and-day/ Casual Dragon goes global later this month when it joins Ichiban Games in the Global Game Jam. The Global Game Jam involves multiple locations around the world creating games based on a single prompt. The games created can be video games, board games, card games, or any other type of game. More than 160 sites […]]]>

Casual Dragon goes global later this month when it joins Ichiban Games in the Global Game Jam.

The Global Game Jam involves multiple locations around the world creating games based on a single prompt. The games created can be video games, board games, card games, or any other type of game. More than 160 sites in 113 countries are expected to participate this year. This will also be the first time a location for the Global Game Jam will be held in Niagara County. Multiple games can be created in one place, and Casual Dragon has several separate rooms that can be used for this purpose.

Mark Miller of game design company Ichiban Games, which oversees the event, says people of all skill levels are welcome to participate.

“It doesn’t matter with skill sets,” he said. “You can be an artist, you can be a musician, you can be a programmer, you can be a writer, but you can also be an enthusiast. You may not have any skills, but the people are there and you will learn from them. It’s very practical, so it’s a good starting point for someone who wants to get into gaming. This upcoming event will instead have the additional participation of people from all over the world.

It’s similar to the Game Jam the store held last summer, where people got a chance to spend the weekend making games.

“We decided to have a Game Jam,” Miller said. “We thought it was a good idea to bring people together and create, because people were restless and wanted to get out of their homes and do something.”

The Game Jam will last three days, from January 28 to 30. The first day will include presentations, an explanatory speech, brainstorming and the start of part of the creative process. This will take place on Friday, January 28 from 5:30 p.m. to midnight. The creation will continue the next day from 10 a.m. to midnight, then the finishing touches will be made from 10 a.m. The final presentations of the games that have been made will take place at 7 p.m. on Sunday, January 30.

The event is free to the public and snacks will be served throughout. It is recommended that those wishing to attend bring laptops, drawing materials, headphones, and anything to help them create. Regarding COVID-19 precautions, Casual Dragon owner Jason Gough advised anyone feeling ill to stay home and those in attendance to try to follow proper health guidelines.

“There is sanitizer throughout the building, and even free little ones in the hallway, for anyone who wants it,” he said.

Details of the event can also be found on its Facebook event page at https://www.facebook.com/events/2969520663378734. Questions can be emailed to Mark Miller at ichibangamesofficial@gmail.com.

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Game Design Goes Global | Lifestyles https://seraphicblue.net/game-design-goes-global-lifestyles/ Mon, 17 Jan 2022 08:00:00 +0000 https://seraphicblue.net/game-design-goes-global-lifestyles/ Casual Dragon goes global later this month when it joins Ichiban Games in the Global Game Jam. The Global Game Jam involves multiple locations around the world creating games based on a single prompt. The games created can be video games, board games, card games, or any other type of game. More than 160 sites […]]]>

Casual Dragon goes global later this month when it joins Ichiban Games in the Global Game Jam.

The Global Game Jam involves multiple locations around the world creating games based on a single prompt. The games created can be video games, board games, card games, or any other type of game. More than 160 sites in 113 countries are expected to participate this year. This will also be the first time a location for the Global Game Jam will be held in Niagara County. Multiple games can be created in one place, and Casual Dragon has several separate rooms that can be used for this purpose.

Mark Miller of game design company Ichiban Games, which oversees the event, says people of all skill levels are welcome to participate.

“It doesn’t matter with skill sets,” he said. “You can be an artist, you can be a musician, you can be a programmer, you can be a writer, but you can also be an enthusiast. You may not have any skills, but the people are there and you will learn from them. It’s very practical, so it’s a good starting point for someone who wants to get into gaming. This upcoming event will instead have the additional participation of people from all over the world.

It’s similar to the Game Jam the store held last summer, where people got a chance to spend the weekend making games.

“We decided to have a Game Jam,” Miller said. “We thought it was a good idea to bring people together and create, because people were restless and wanted to get out of their homes and do something.”

The Game Jam will last three days, from January 28 to 30. The first day will include presentations, an explanatory speech, brainstorming and the start of part of the creative process. This will take place on Friday, January 28 from 5:30 p.m. to midnight. The creation will continue the next day from 10 a.m. to midnight, then the finishing touches will be made from 10 a.m. The final presentations of the games that have been made will take place at 7 p.m. on Sunday, January 30.

The event is free to the public and snacks will be served throughout. It is recommended that those wishing to attend bring laptops, drawing materials, headphones, and anything to help them create. Regarding COVID-19 precautions, Casual Dragon owner Jason Gough advised anyone feeling ill to stay home and those in attendance to try to follow proper health guidelines.

“There is sanitizer throughout the building, and even free little ones in the hallway, for anyone who wants it,” he said.

Details of the event can also be found on its Facebook event page at https://www.facebook.com/events/2969520663378734. Questions can be emailed to Mark Miller at ichibangamesofficial@gmail.com.

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Biz Buzz: Game design and retail store in Rexburg wants you to have an unforgettable experience https://seraphicblue.net/biz-buzz-game-design-and-retail-store-in-rexburg-wants-you-to-have-an-unforgettable-experience/ Thu, 23 Dec 2021 03:07:00 +0000 https://seraphicblue.net/biz-buzz-game-design-and-retail-store-in-rexburg-wants-you-to-have-an-unforgettable-experience/ Do you want to know what’s going on in the East Idaho business scene? We have what you need. Here’s a look at this week’s economic news across the valley. BIZ BUZZ REXBOURG Game store in Rexburg provides fun experience for customers Joseph Brower poses for a photo inside his store. | Rett Nelson, EastIdahoNews.com […]]]>

Do you want to know what’s going on in the East Idaho business scene? We have what you need. Here’s a look at this week’s economic news across the valley.

BIZ BUZZ

REXBOURG

Game store in Rexburg provides fun experience for customers

Joseph Brower poses for a photo inside his store. | Rett Nelson, EastIdahoNews.com

REXBURG – Playing games is a popular pastime for many families while on vacation, and Joseph Brower of Rexburg is passionate about providing customers with original games and a space to play them.

Last December, he and his partners Stephen Gygi and Brian Grigsby opened Binary Cocoa, a game design, manufacture and retail store in the space behind the former New York Burrito at 10 South 1st East. in Rexburg.

RELATED | Biz Buzz: New York Burrito in Rexburg Closed Due to Lack of Parking, Owner Says

The company just celebrated its first anniversary and Brower noted the occasion in a Facebook post.

“A year ago today, we took our first step by opening a physical storefront. It has been quite an adventure, ”he wrote on the company’s Facebook page on December 2. “Without this incredible community, none of this would be possible. We love to see the gaming community grow and look forward to next year.

Brower and his partners currently have five original tabletop games that they have designed and created, which are sold in the store and online. Three more are in the works, which should be available in the next 30 to 60 days. One of their most requested products is a game called Mondrian, which Brower describes as a mixture of Scrabble and Checkers. See how it works in the video player above.

The game has made it into the last four at the Ion Awards, the largest board game competition in the United States held annually in Utah at the SaltCon Board Game Convention.

Another popular title is a role-playing game in the spirit of Dungeons & Dragons called Shadow Brume. This is a haunted house escape game and is played on a 3ft by 3ft board. The team has a prototype for a portable version of the game that folds into a suitcase, which will soon be available to the public.

shadow mist
The board for Shadow Brume at Binary Cocoa. | Rett Nelson, EastIdahoNews.com

The trio also have an electronic arcade game in the works and offer laser tag rental equipment and laser printing services for businesses or individuals.

Brower has been interested in games since he was a child and started making them at the age of 14.

“A lot of the games here are ideas that have been around for a very long time, but I didn’t have the skills or the experience at the time to make them into anything meaningful,” Brower told EastIdahoNews.com.

Brower started professionally making games about 10 years ago and partnered with Gygi and Grigsby, who both live in Arizona, to open Binary Cocoa as an online business in 2019.

Brower says several things prompted them to open a physical store last year.

“One of the hardest things about designing a game is getting unbiased feedback. Your friends are always ready to try the games with you, but they don’t want to tell you harshly what’s wrong, ”he says.

Brower made the store available for people to come and play the games they made and provide feedback so they could refine it and turn it into a product people love.

Another reason for the storefront, Brower says, is to provide a different experience from other game stores and to make the shopping experience less intimidating.

“A lot of the games are (counterfeits of other counterfeit games),” says Brower. “One of our goals is to create unique games, not just those of other game developers, but even among our own games.”

Brower says Binary Cocoa is also a space where like-minded people can come together and enjoy interacting with each other.

binary cocoa showcase
Binary Cocoa is located at 10 South 1st East in Rexburg. | Rett Nelson, EastIdahoNews.com

The business concept is represented in the name.

“We knew we were going to make physical and digital games, so we thought about it, non-binary. And then we thought of chocolate because people say our games are sweet, ”Brower says. “Binary chocolate didn’t convey (the whole idea), so we (proposed) cocoa.”

(The store has free cocoa available for people who come to play games).

Brower wants to host more community events in the future and is working to free up more space downstairs. He hopes to continue to provide a unique experience for customers.

“We’re trying to find gaps in what the gaming community wants and what the region offers,” he said. “We love to interact with the community. It is satisfying to see people come around to our ideas.

Binary Cocoa is open Monday, Wednesday, Friday and Saturday from 10 a.m. to 9:30 p.m. and Tuesday and Thursday by appointment. Visit the Facebook page or call (208) 656-3037.

BITS BIZ

Local bank provided capital to help create 73 new jobs in 2021

IDAHO FALLS – As businesses recover from the challenges induced by the COVID-19 recession, Idaho businesses are leading the pack – a phenomenon noted by AdvisorSmith, which recently ranked Idaho as State No. 1 for entrepreneurs in 2021.

This study examined more than 20 indicators of the health of the business environment, including the availability of financing, a factor that Zions Bank understands.

The bank ranked # 1 in the U.S. Small Business Administration’s 7 (a) loan approvals to the SBA’s Boise District office in fiscal 2021, which ended on the 30th. September. Zions Bank provided capital to help grow 36 Idaho businesses with loans totaling over $ 8.2. million.

Earlier this year, the bank also approved nearly $ 80 million in loans from the SBA’s paycheck protection program in the state.

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Wemade acquires game developer SundayToz https://seraphicblue.net/wemade-acquires-game-developer-sundaytoz/ Mon, 20 Dec 2021 08:00:00 +0000 https://seraphicblue.net/wemade-acquires-game-developer-sundaytoz/ Game publisher Wemade has acquired a 100% stake in mobile game developer SundayToz for 100 billion won ($84 million), the company announced on Monday. SundayToz is a casual game developer who released the hit mobile game series Anipang. It also offers Slot Mate and Electric Slot social casino games. Social casino games are online games […]]]>

Game publisher Wemade has acquired a 100% stake in mobile game developer SundayToz for 100 billion won ($84 million), the company announced on Monday.

SundayToz is a casual game developer who released the hit mobile game series Anipang. It also offers Slot Mate and Electric Slot social casino games.

Social casino games are online games based on popular casino games, such as slots, bingo, and poker. Cyber-money is used and cannot be exchanged for real money, and players only play the house, not each other.

SundayToz subsidiary Play Links announced last week that it would begin making games using non-fungible tokens (NFTs) in gameplay.

Thanks to this agreement, Wemade will extend its portfolio to casual games and social casino games using NFTs through its Wemix blockchain platform.

Wemade is a pioneer in NFT gaming, having launched the game-to-win game Mir4 using NFTs earlier this year. An NFT game allows players to earn game items while playing and earn real money from them.

Although the game is not available in Korea because generating profit from the gameplay is illegal here, it attracted a lot of interest from the global market and the company’s shares quickly gained popularity due to the potential of NFT technology.

“Wemade plans to serve 100 games through its Wemix platform by the end of 2022, and will continue to work with developers across various genres to do so,” Wemade said.

BY YOON SO-YEON [yoon.soyeon@joongang.co.kr]

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