Game Design Minor in St Thomas – TommieMedia
St. Thomas is working on creating a minor in game design under the influence of Sky Anderson, a professor of introduction to mass media, visual media theory and practice, and most recently, game design.
The Game Design minor at St. Thomas will hold three required classes, which are DIMA 246 (Game Design), CISC 131 (Introduction to Programming and Problem Solving), and DIMA 346 (Game Production). The minor also requires 8 elective course credits.
“The program director asked me if I wanted to be involved, given my areas of expertise and gaming studies, and the fact that I make games and so I enthusiastically agreed,” said Anderson.
The department’s working group will be made up of professors Peter Gregg, John Keston, Salvatore Pane and Anderson.
“I’ve always had a passion for games and game design, and it makes me really excited to see the field gaining attention here at UST,” Sophomore Alex Lorah wrote in an email to TommieMedia on April 27. , “It struck me that the field of game design is firmly on the rise in usefulness and popularity, and will only continue to rise as developers push the boundaries of what games can achieve. technically and through interactive storytelling.
Courses range from learning game theory and getting to work with an introductory level game engine to focusing on a polished end product that they could send off to game festivals or use in a wallet.
In many Emerging Media courses at St. Thomas, they also advertise this additional curriculum.
“I first heard about the game design minor in my introductory game design course (DIMA 246). I was one of the first 16 students to take this course built and taught by Dr. Sky,” sophomore Casey Eakins said in an email to TommieMedia on March 1, “Dr. one of my favorite professors here on campus, and he really knows his stuff! He has a charm about his teaching that is unique to any other teacher I have had before and it makes it easy to understand the subjects he teaches.
The new miner will also open doors for those not specifically interested in game design.
“I think video games are here to stay. It’s a multi-billion dollar industry, and so I think that’s really important, just like in other literature, like books or movies where we critically reflect and analyze what the media is saying and what they are trying to convey to the public; I think video games are more than just stupid content. I think it’s really important for the new generation,” said senior Loua Vang.
In addition, this miner allowed Anderson to learn more about the community of which he is a part.
“I discovered a surprising amount of support and interest in bringing game design to St. Thomas from the administration; I didn’t expect that,” Anderson said. “I felt like in previous jobs I had to do a lot of justifying, and here I had to do less justifying. People get it more.
The university is constantly working to add more programs for those looking for more.
“We always do; we always offer. We are like busy bees; we always offer minors and new classes. It’s part of the job,” Anderson said. “It’s completely normal and expected to build, maintain, add programs at St. Thomas.”
Annabelle Wiskus can be contacted at email@example.com.