Game play – Seraphic Blue http://seraphicblue.net/ Wed, 12 Jan 2022 02:47:15 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.2 https://seraphicblue.net/wp-content/uploads/2021/11/sep-150x150.png Game play – Seraphic Blue http://seraphicblue.net/ 32 32 Minkah Fitzpatrick’s ‘talent for finding football’ is key to late-game play against Ravens, says Cam Sutton https://seraphicblue.net/minkah-fitzpatricks-talent-for-finding-football-is-key-to-late-game-play-against-ravens-says-cam-sutton/ Mon, 10 Jan 2022 21:42:24 +0000 https://seraphicblue.net/minkah-fitzpatricks-talent-for-finding-football-is-key-to-late-game-play-against-ravens-says-cam-sutton/ At the end of Sunday’s regular season final between the Pittsburgh Steelers and the Baltimore Ravens, Steelers star safety Minkah Fitzpatrick quietly got in the game. With 31 seconds left and the ball on the Baltimore 30-yard line, Ravens quarterback Tyler Huntley threw a sideline at what appeared to be a Marquise Brown wide open […]]]>

At the end of Sunday’s regular season final between the Pittsburgh Steelers and the Baltimore Ravens, Steelers star safety Minkah Fitzpatrick quietly got in the game.

With 31 seconds left and the ball on the Baltimore 30-yard line, Ravens quarterback Tyler Huntley threw a sideline at what appeared to be a Marquise Brown wide open along the sideline in front. the bench of the Ravens. Instead of finishing 21 yards giving the Ravens a first and 10 on the Steelers 49-yard line with 25 seconds left and two timeouts remaining, while employing world kicker Justin Tucker, Fitzpatrick managed to make a play.

Fitzpatrick did a great job coming in from midfield all the way to the touchline, landing the wood to Brown along the touchline while still getting a perfect hand on the ball at the point of contact to hit the ball. shockingly. This game ultimately saved an explosive game for the Ravens and, in the end, saved the game for the Steelers, who knocked their ticket to the AFC playoffs, staging a Wild Card Round game against the Kansas City Chiefs. Next Sunday night at Arrowhead Stadium once again.

On Monday, Steelers cornerback Cameron Sutton – who had a crucial interception in the end zone against the Ravens on Sunday – was asked several times about Fitzpatrick’s play. In addition to crediting Fitzpatrick with being an incredible player, Sutton credited Fitzpatrick’s talent for finding football in the big places.

“Yeah, obviously… just a cover two type look. Minkah did a great job of dressing up and moving around, you know, playing with his roster and everything, giving [Tyler] Huntley different things to watch, and it’s awesome, ”Sutton told reporters on Monday, according to the video via Steelers.com. “Any great defender, you just want to move. You just obviously want to give quarters different things and different covers to look at. Obviously, Mink being visual, obviously knowing and understanding his role within the defense which allows him to get where he needs to be.

“He’s a touch-to-touch player. He has a great knack for finding the ball in the air, ”added Sutton. “You see in the game too, he does a great job of not only locating the ball but also finding Hollywood on the sidelines, following it on the sidelines and being able to finish it on the sidelines as well.”

Much of the game was live-frozen as the Ravens still had plenty of time and downtime at their disposal to enter the shooting range. A full day taken out of the game though, and this game serves as a pivot in the grand scheme of things. Although he doesn’t have the turnovers he once had at Pittsburgh, Fitzpatrick remains an elite-level security, covering a lot of issues for the Steelers at the back.

Sutton sees him every day and praised Fitzpatrick after discussing the game, calling the All-Pro safety a great leader and very detailed in his week-to-week studies, allowing him to succeed between the white lines.

“Obviously he’s just a playmaker. Overall it’s just who he is, a guy who knows the game really well and studies the game,” Sutton said. “Very detailed in his study, very detailed and precise in his playing. It’s always great to have guys like that, a guy like that behind you, to be in places he’s supposed to be, to grab and to see things the same way you see your corners or the guys in front of him.

“The guy already has a knack for the ball, making plays when the balls are in the air. He is obviously a great dynamic player. He’s going to be there for a long time. He is really special though.

If the Steelers are to advance into the AFC playoffs with a win over the Chiefs, the Steelers will need Fitzpatrick to be special again, this time against a dynamic offense from the Chiefs.

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NHL delays return to play for a day, Monday’s CBJ game postponed https://seraphicblue.net/nhl-delays-return-to-play-for-a-day-mondays-cbj-game-postponed/ Fri, 24 Dec 2021 23:47:30 +0000 https://seraphicblue.net/nhl-delays-return-to-play-for-a-day-mondays-cbj-game-postponed/ The Columbus Blue Jackets and the National Hockey League announced today that the regular season schedule will not resume until Tuesday, December 28. The League had planned to resume its schedule on December 27, but in order to give the League a proper opportunity to analyze the League. -Results of tests to scale and to […]]]>

The Columbus Blue Jackets and the National Hockey League announced today that the regular season schedule will not resume until Tuesday, December 28. The League had planned to resume its schedule on December 27, but in order to give the League a proper opportunity to analyze the League. -Results of tests to scale and to assess the readiness of clubs to play, the target date for the resumption of play will be postponed for a further day. The teams will resume training on December 26, and the League is expected to provide an update on their return-to-play plans by the end of Sunday.

With today’s announcement, the game between the Blue Jackets and the Toronto Maple Leafs scheduled for Monday, December 27 has been postponed. A makeup date for the game has yet to be determined. Full ticketing information for postponed matches will be announced as it becomes available.

The Blue Jackets are now set to resume action on Tuesday, Dec. 28 when they visit the Chicago Blackhawks. United Center’s game time is 8:30 p.m. ET. The game will be televised live on Bally Sports Ohio with coverage starting with the Blue Jackets Live pre-game show at 8 p.m. ET. The game can also be heard on the Columbus Blue Jackets radio network, including 105.7 FM.

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Embracer rolls the dice in $ 3 billion board game – Breakingviews https://seraphicblue.net/embracer-rolls-the-dice-in-3-billion-board-game-breakingviews/ Thu, 16 Dec 2021 11:08:56 +0000 https://seraphicblue.net/embracer-rolls-the-dice-in-3-billion-board-game-breakingviews/ Embracer rolls the dice in $ 3 billion board game – Breakingviews X We have updated our Terms of Service.Please read our new privacy statement before continuing. ?? Breakingviews.com requires the use of cookies. Please enable cookies in your browser settings. This website uses cookies to ensure you get the best experience on our website. […]]]>



















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The Swedish $ 9 billion video game company buys the French Asmodee, maker of the “Catan” and “Pandemic” table titles. The price seems fair compared to rival Hasbro, and the reconciliations between old school games and newer games have worked. But a lack of synergies makes a winning comeback tricky.

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Challenging game and atmospheric environments https://seraphicblue.net/challenging-game-and-atmospheric-environments/ Mon, 13 Dec 2021 14:01:32 +0000 https://seraphicblue.net/challenging-game-and-atmospheric-environments/ Reading time: 3 minutes Lovecraftian horror is something we see a lot now in games. With images that lend themselves well to medium, it quickly became a mainstay of release programs. Dolmen is one of those games and manages to merge sci-fi tech with cosmic horror and do so by infusing it all with elements […]]]>
Reading time: 3 minutes

Lovecraftian horror is something we see a lot now in games. With images that lend themselves well to medium, it quickly became a mainstay of release programs. Dolmen is one of those games and manages to merge sci-fi tech with cosmic horror and do so by infusing it all with elements of body horror built into the very ground level designs.

Developped by Massive working studio, the game centers on a highly capitalist future society where the Zoan company mined planets for Dolmen crystals, objects that have the power to revolutionize travel and space exploration. But onefter a catastrophic interdimensional incident, you are hired to bring Dolmen Crystals to the archives while attempting to survive the onslaught of hostile creatures and the dimensional cracks within the station that create intersections between different universes. A third-person action RPG, Dolmen is also solo, with the exception of the 4-person co-op boss fight feature, which I wasn’t able to test this preview, but which got me more than excited for the future.

Thus, one of the first elements of Dolmen What needs to be commented on are the game’s lovely opening cutscenes that show off a level of animation detail that quickly immerses you in the world. One way or another, the world that is created in Dolmen the opening is both familiar and inventive, tapping into what we know about sci-fi horror while adding enough unique elements that draw you further. In addition to the grand opening, there are little items to read for more stories as you move around the world that help create a complete picture of the world. And when I say world, I’m not just talking about the planet you’re on, I mean the construction of the world as a whole.

One of the most important elements of Dolmen is its combat system and therefore its dying system. Combat is straightforward at the start with melee, ranged weapons, and a shield to parry. However, the timing of fighting enemies and making sure you don’t get overwhelmed is key.

I’m a player in a hurry, which means when I first started playing I easily tried to regroup a small crowd of whatever. Well, that didn’t work. During combat, you don’t have access to healing as it takes time to hold the button down for a few seconds. That said, if you don’t parry with precision you will take damage, which means combat becomes a strategy and that in turn draws you more into the game.

To push yourself further to think about your combat path (something that I enjoy while being frustrating) dying in Dolmen has consequences. First, it’s not soulsborne in the sense that you don’t lose everything you have like equipment and weapons. Having said that, you drop all The nanite and dolmen shards you carry can lead to a major setback when it comes to leveling up your character. That said, you can pick up whatever you dropped on your last death, which means after one death you collect the materials, but two means the items are gone forever. While this might not seem like the biggest setback, when trying to save money to level up, it’s something extremely noticeable and hindering your ability to progress. Even in this unlined preview, I sometimes struggled through a section of an area.

My only problem when it comes to combat is that the default button choices aren’t exactly finger-friendly, making it difficult to time parries and attacks and switch weapons with ease. However, this can be easily adjusted with remapping or controller support, two easy fixes. Plus, given how difficult it is to defeat a single boss, it’s clear why 4-person co-op is a necessary addition.

That said, the tension that sets in because progress is difficult is exacerbated by the environmental design. The anatomy of the planet is amazingly designed. Everything looks like parts of a living body. There are unsettling sounds and atmosphere that keep you on your toes and embrace both the overt visuals and the more subtle hidden elements. The only problem with the environments is that navigation becomes more than tricky, especially early in the game when you are still getting your feet wet. As you move around the environment, it’s easy to turn around and run in a circle.

Overall though, Dolmen has a lot of potential especially fans of difficult enemies and combat that requires finesse. Plus, the creature and level design brings out the best in cosmic horror, and the story brings out a sci-fi intensity that I can’t wait to see more of. With so much more to come in the full game, it’s exciting to see where things go, especially when it comes to the promised 76 pieces of armor and crafting systems that I don’t think I understood in the preview.

Dolmen should be released sometime in 2022 on PlayStation 4 & 5, Xbox One and Xbox S | X and PC.

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Rummy Culture Launches Ultra Offers and New Gaming Features; Become the most rewarding online rummy platform https://seraphicblue.net/rummy-culture-launches-ultra-offers-and-new-gaming-features-become-the-most-rewarding-online-rummy-platform/ Mon, 06 Dec 2021 08:32:00 +0000 https://seraphicblue.net/rummy-culture-launches-ultra-offers-and-new-gaming-features-become-the-most-rewarding-online-rummy-platform/ WWith the new features, players will enjoy improved gameplay and increased confidence New game variations are expected to increase the thrill and excitement among gamers Bangalore, December 06, 2021: Rummy Culture, India’s fastest growing online rummy platform from “Gameskraft” has announced the launch details of new features and game variations. The new features aim to […]]]>
  • WWith the new features, players will enjoy improved gameplay and increased confidence
  • New game variations are expected to increase the thrill and excitement among gamers

Bangalore, December 06, 2021: Rummy Culture, India’s fastest growing online rummy platform from “Gameskraft” has announced the launch details of new features and game variations. The new features aim to make the gaming experience more enjoyable. more appealing to all experienced players and to increase the penetration of rummy among new players. Additionally, Rummy Culture has also introduced a new game format called Ultra Deals Rummy.

The new gameplay comes with a lot of cool features that make every game faster, action-packed, and engaging. These are-

  • Grand Slam Points: Players win big every day by playing for more points and reaching the top of the leaderboards. The more you play, the more you win! This allows players to show off their Rummy skills to other players.
  • Rummy Ultra-Deals: Win every hand with exciting play format and fast completion time – Win all, lose all makes the playing experience much more exciting than points or pool
  • Play 2 Player 1 Deal when you don’t have enough time to play traditional billiards rummy. It’s a faster game with faster results and payouts!

As Rummy Culture continues to focus on innovation and product experience, the company has introduced a new range of user interface features such as –

  • Separate offer section: Thanks to a single list, the user can easily discover all the relevant offers. The page helps the user to better understand the offers by transparently providing the next best course of action
  • Improved scratch card visibility with the active card deals landing page and improved scratch card user interface.
  • NOTNew game table: Displays progress made in gameplay quests, thus encouraging the player to play more and achieve milestones!
    • Displays the leaderboard in the game leaderboard for user to keep enjoying more games and climb higher in the leaderboard
  • New rationalizations at boarding: Hassle-free experience when logging into the app, so gamers can focus on their game rather than worrying about OTPs

Speaking on the ad, Amit Kushwaha – Head Brand Strategy – Gameskraft said, “The new features are in line with Rummy Culture’s vision to extend awesome gaming experiences to all rummy enthusiasts. They are specially designed for people who like quick games and don’t have time for traditional pool rummy. Based on our data and learning from past user trends, we have modified our product to deliver an awesome gaming experience to more and more players across the country. The new features will aim to make our platform more user-friendly, trustworthy and personalized in our approach to showing offers and game progress. This way players can focus on their gameplay and avoid unnecessary details.

Rummy Culture expects the majority of its users to experience these enhancements and have fun with larger payouts while improving their gaming skills. With these enhancements, the company expects player numbers to grow. and activities on the platform, resulting in a significant increase in the number of games per user.

Launched in 2017 by GamesKraft, Rummy Culture boasts a community of over 1 crore of users. The platform aims to provide a seamless gaming experience. The games are designed on an extremely user-friendly interface and allow novice gamers to understand and play the game hassle-free. Intuitive design, seamless, safe and secure user experience are the USPs of GamesKraft, the parent company which was also founded in 2017 by a group of highly experienced technology professionals who are passionate about games.

Rummy Culture holds the world record for hosting the world’s largest online rummy tournament and the only ISO 9001: 2015 certified gaming platform in India, reaffirming its commitment to providing fair and safe play to players. . The platform is also RNG certified, a testament to the fact that the selection of tables and players is 100% random and is not triggered by any specific algorithm. Rummy Culture provides 24/7 customer support to players of all skill levels and categories in many

Languages ​​as well as flexible options for withdrawals and play bonuses. The platform has strict zero tolerance for malpractice and defaulters are immediately excluded from the platform.

– Advertising –

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How to Play the NBA Head-to-Head Fantasy Game: Play for a Chance to Win $ 15,000, Court Tickets & Other Prizes | NBA.com Canada https://seraphicblue.net/how-to-play-the-nba-head-to-head-fantasy-game-play-for-a-chance-to-win-15000-court-tickets-other-prizes-nba-com-canada/ Wed, 01 Dec 2021 08:00:00 +0000 https://seraphicblue.net/how-to-play-the-nba-head-to-head-fantasy-game-play-for-a-chance-to-win-15000-court-tickets-other-prizes-nba-com-canada/ Welcome to Head-to-Head, a fantastic game focused on how many points players score. Each week, five new matches will be presented. All you have to do is choose the player who you think will score the most points in each match. What’s online? Weekly and throughout the season prizes, including court tickets and a video […]]]>

Welcome one-on-one!

In its second year, Head-to-Head returns as a fantasy game centered around the number of points players score.

Each week, from December 7 to the remainder of the 2021-22 NBA season, five new matchups will be featured. In each match, all you have to do is choose the player who you think will score the most points in their game. For each correct selection, you earn points. The more points you earn, the more prizes you can receive.

However, there’s a new twist this season: Head-to-Head will now keep track of streaks.

Fans with the longest streak (most winning streak) in a specified six-week period can win $ 5,000. There will be three consecutive periods of six different weeks, meaning there will be a total of $ 15,000 up for grabs during the season!

The six week periods can be found below:

  • December 7, 2021 to January 17, 2022
  • January 18, 2022 to February 28, 2022
  • From March 1, 2022 to April 10, 2022

What are the other prices, you ask?

Winners can also win an NBA All-Star video chat, on-court tickets and more.

There are weekly and season-long prizes, with over 190 prizes expected to be handed out this season.

You can register HERE on Tuesday, December 7 at 10 a.m.ET, or enter your email now to be notified once registration is available.

Good luck!

]]> Game trailer and release date – Bestgamingpro https://seraphicblue.net/game-trailer-and-release-date-bestgamingpro/ Mon, 29 Nov 2021 17:50:48 +0000 https://seraphicblue.net/game-trailer-and-release-date-bestgamingpro/ Is a Breath of the Wild sequel on the way and will it be featured at the 2018 Game Awards? It’s possible – as the 2021 The Game Awards are just around the corner and there will be some important news delivered during the event, including a world premiere of a major game. The big […]]]>

Is a Breath of the Wild sequel on the way and will it be featured at the 2018 Game Awards? It’s possible – as the 2021 The Game Awards are just around the corner and there will be some important news delivered during the event, including a world premiere of a major game.

The big reveal, according to Geoff Keighley’s official Twitter feed, has been in the works for two and a half years – roughly the time since the previous BOTW 2 trailer. He’s really grateful to share that, as you can guess. It only added to the intrigue surrounding what this game can be.

I just saw the final cut of a world premiere of #thegameawards that we’ve been working with a developer on for 2.5 years. Truly honored to have entrusted us to share this work with the world.November 28, 2021

See more

The conclusion, for this reason, is that Link’s appearance in Hyrule Warriors Legends was an intentional nod to the long rumored Breath of the Wild sequel (which many believe should be released next year). ).

There are several reasons why the E3 2019 presentation should not be used. It wouldn’t be a “world premiere” since Breath of the Wild 2 has already been posted, some say (although the announcement of its official name and release date may still qualify). At E3 2019, BOTW 2 was first teased, and we saw another demo of the game at E3 earlier this year.

So with all of that in mind, let’s see why it could still be BOTW 2… The most notable element of the latest trailer is what appears to be a large dome sitting on top of a mountain.

What does a name mean? There is a lot inside one.

For one thing, as Nintendo Life noted, there have been past instances where the so-called Game Awards debut has been featured for games that have already been previewed.

There’s also the fact that we know that Zelda series producer Eiji Aonuma has said the development of the sequel is going “smoothly” and that more information will be revealed this year. Aside from what was revealed at E3 2021, we may still receive additional information before the end of 2021 – especially since 2022 is a wide immediate release window and we do not yet know the exact date. which game will be available.

Keep in mind that we don’t have an official name for the game yet, so it’s only natural that this will be announced (along with any other footage or demos). Nintendo has previously stated that it is deliberately delaying the release of the sequel’s name for a variety of reasons. So giving us the official name would be a smart move with the “premiere” – but again, that’s just speculation.

To put it another way, the concept of BOTW 2 fits in pretty well here, but it could be anything else – maybe that Metroid Prime 4 game we’ve been waiting for, or a Prime 1 remake, after that. Metroid Dread has rekindled fans’ interest in the series?

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In Win 309 Gaming Edition Allows gaming on the front panel https://seraphicblue.net/in-win-309-gaming-edition-allows-gaming-on-the-front-panel/ Wed, 10 Nov 2021 08:00:00 +0000 https://seraphicblue.net/in-win-309-gaming-edition-allows-gaming-on-the-front-panel/ In Win’s single central tower PC case, “309” has been modified to include 144 ARGB LEDs integrated into the front panel. The 309 Gaming Edition will be available, allowing you to use the front panel as a gaming display. Three kinds of retro games are preinstalled and you can use the attached dedicated gamepad to […]]]>

In Win’s single central tower PC case, “309” has been modified to include 144 ARGB LEDs integrated into the front panel. The 309 Gaming Edition will be available, allowing you to use the front panel as a gaming display.

Three kinds of retro games are preinstalled and you can use the attached dedicated gamepad to play “MAGI JUMP” action game, “309 RACING” racing game or “BLOX” puzzle game. In addition to the eight pre-programmed lighting patterns, you can also display your own simple images and animations with the proprietary “GLOW X” software.

The cooling fan is a 120mm “Saturn ASN120” (77.17 CFM / 3.12mm H2O) ARGB compliant (77.17 CFM / 3.12mm H2O) configured as top x 3 and rear x 1. Two 3.5-inch / 2.5-inch shared bays and two 2.5-inch bays with seven expansion slots include the drive bay layout. It can accommodate a graphics card up to 350mm in length, a CPU cooler up to 160mm in height, and a power supply unit up to 200mm in depth.

E-ATX / ATX / MicroATX / Mini-ITX are all compatible form factors. Front I / O includes one USB3.1 Gen.2 Type-C port, two USB3.0 ports, audio jack, LED and fan mode button, and LED and fan control button. Externally, it measures 238mm in width, 553mm in depth and 500mm in height, and weighs 13.7kg.

These units cost around 250 EUR / USD.



Click here to post a comment for this news on the message board.
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Game Play Network and Range Media team up for talent-driven iGaming https://seraphicblue.net/game-play-network-and-range-media-team-up-for-talent-driven-igaming/ Thu, 04 Nov 2021 07:00:00 +0000 https://seraphicblue.net/game-play-network-and-range-media-team-up-for-talent-driven-igaming/ Both companies will deliver iGaming experiences to celebrities and branded clients of Range Media Partners. Range will also partner with GPN to develop new marketing strategies, create new capabilities for players and further improve the player experience. Media partners of the range and Game network team up to launch an iGaming joint venture, reported the […]]]>

Both companies will deliver iGaming experiences to celebrities and branded clients of Range Media Partners. Range will also partner with GPN to develop new marketing strategies, create new capabilities for players and further improve the player experience.

Media partners of the range and Game network team up to launch an iGaming joint venture, reported the two sides Wednesday. Global Talent Representation and Branding Company to Partner with Online Gaming Industry to produce “unprecedented talent-driven” games, according to a press release.

Having obtained this agreement, Both companies will deliver iGaming experiences to celebrities and brand customers of Range Media Partners, which include names spanning film, television, music, literature, and activism. Besides, Range will partner with GPN to develop new marketing strategies, create new capabilities for players and “further improve the overall player experience”.

GPN’s gaming platform, powered by patented Reveal technology, enables companies in the gaming industry to extend their services to online and land-based gamers across the United States. It currently operates in 22 states. Through the creation of social-style games, as well as traditional slots, the platform enables partners to provide customers with a seamless iGaming experience.

New partnership seeks to capitalize on growing popularity of online games enable “notable talents” to design and organize playlists for their personal networks. The partnership is driven by the goal of “shaping the future of global gaming”, while continuing Range’s mission to optimize, forge and identify strategic partnerships for customers across all industries.

“This groundbreaking announcement unites Range’s world-class talent and brand expertise with GPN’s unprecedented technology and market access,” said Pete Micelli, CEO and Co-Founder of Range Media Partners. “As partners, we are well positioned to shape the future of social gaming entertainment.”

New deal follows expansion of GPN’s leadership team, as well as announcements of traditional strategic partnerships for iGaming. Today, the mix of gaming revenue built into the marketing power of Range provides “a game changer” in both the entertainment industry and the gaming industry, according to David Marshall, CEO of GPN.

“Individual talents who connect directly with consumers are rapidly overtaking traditional means of media distribution,” added Sam Kiki, GPN Commercial Director. “Our vision to introduce games with real money gaming features, connected and overloaded with top talent, seems like a natural and exciting extension.”

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Range Media Partners and Game Play Network, Inc. Announce Intent to Launch iGaming Joint Venture https://seraphicblue.net/range-media-partners-and-game-play-network-inc-announce-intent-to-launch-igaming-joint-venture/ Wed, 03 Nov 2021 07:00:00 +0000 https://seraphicblue.net/range-media-partners-and-game-play-network-inc-announce-intent-to-launch-igaming-joint-venture/ LOS ANGELES, November 3, 2021 / PRNewswire / – Today Range Media Partners and Los AngelesIGaming-based Game Play Network, Inc. (GPN) has announced plans to form a joint venture that will create talent-driven iGaming experiences for famous clients and brands of Range Media Partners. Additionally, Range will partner with GPN to develop new marketing strategies, […]]]>

LOS ANGELES, November 3, 2021 / PRNewswire / – Today Range Media Partners and Los AngelesIGaming-based Game Play Network, Inc. (GPN) has announced plans to form a joint venture that will create talent-driven iGaming experiences for famous clients and brands of Range Media Partners. Additionally, Range will partner with GPN to develop new marketing strategies, create new capabilities for players and further improve the overall player experience.

The GPN gaming platform, powered by patented Reveal technology, enables companies in the gaming industry and beyond to extend their services to online and land-based gamers for the majority of the American population. Through the creation of unique social style games, as well as traditional slots games, the GPN platform enables partners to offer their customers an immediate and seamless iGaming experience 24/7. , 365 days a year. At a time when demand for online gaming and betting has exploded, this partnership will enable notable talents to design and organize game listings for their personal networks, shaping the future of global gaming entertainment while pursuing Range’s mission to optimize, forge and identify strategic partnerships for their clients in all business sectors.

“This groundbreaking announcement unites Range’s world-class talent and brand expertise with GPN’s unparalleled technology and market access. As partners, we are uniquely positioned to shape the future of gaming entertainment. social “, said Pete Micelli, CEO and co-founder of Range Media Partners. “The GPN team is second to none. We couldn’t be happier to partner with them in one of the fastest growing segments of entertainment. The fusion of our talent and their patented technology creates exciting opportunities to connect with a large audience. »Adds Jack Whigham, founding partner of Range.

“With the expansion of our leadership team and in the wake of big announcements of traditional iGaming strategic partnerships, this blend of gaming revenue integrated with the marketing power of Range’s talent lineup is game-changing both in the entertainment industry and in the gaming industry, ”says David marshall, CEO of GPN. “Individual talent connecting directly with consumers is rapidly overtaking traditional means of media distribution. Our vision to introduce games with real money gaming features, connected and supercharged by top talent, seems like a natural and exciting extension. This joint venture will showcase class-leading technology to the world, teaming up with top talent to redefine what it means to gamble, ”says Sam kiki, Commercial Director of GPN.

About Game Play Network, Inc.
Game Play Network, Inc. is a Los AngelesiGaming company based on a patented software and technology platform that reveal real money live horse racing bets in conjunction with casino style games (eg, slots). GPN is also a deposit betting company legally authorized to place Internet bets on horse races under the Federal Interstate Horse Racing Act and applicable state laws. GPN operates its B2C business through bspot.com and also allows third parties to offer real money mobile casino games in states where other forms of iGaming are not legal. The company was founded in 2012 and currently operates in 22 states with the ability to launch in up to 40 states. For more information, please visit our corporate website at www.gameplaynetwork.com and our B2C website at www.bspot.com.

About Range Media Partners
Range Media Partners was founded in September 2020 through Dave bugliari, Mackenzie Condon Roussos, rich cook, Michael cooper, Susie Renard, Matt graham, Sandra kang, Rachel Kropa, Chelsea mckinnie, Pierre Micelli, Mick sullivan, Byron wetzel, and Jack Whigham. A collective of entertainment and business leaders, Range Media Partners guides exceptional talent to unleash their full global value in any business. With a client base spanning film, television, music, literature and activism, Range continues to be at the forefront of representation in the changing media landscape.

Download the logos:
Logo of the range’s media partners: https://www.dropbox.com/s/k2vdh12se2pnzy7/IMG_8813.png?dl=0
GPN logo: https://www.dropbox.com/s/tl8b8jcoo55x6te/gpn_logo_black_01.jpg?dl=0

Media partners of the SOURCE range; Gaming Network (GPN)

Related links

https://gameplaynetwork.com/

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