Game maker – Seraphic Blue http://seraphicblue.net/ Fri, 18 Nov 2022 03:28:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://seraphicblue.net/wp-content/uploads/2021/11/sep-150x150.png Game maker – Seraphic Blue http://seraphicblue.net/ 32 32 Astronauts will monitor their health using video game maker Level Ex’s ultrasound tool https://seraphicblue.net/astronauts-will-monitor-their-health-using-video-game-maker-level-exs-ultrasound-tool/ Wed, 16 Nov 2022 18:35:47 +0000 https://seraphicblue.net/astronauts-will-monitor-their-health-using-video-game-maker-level-exs-ultrasound-tool/ Ex-Levela medical video game company offering software to train surgeons remotely, announced that it will participate in one of 38 science and research experiments accompanying SpaceX astronauts aboard Polaris Dawn, the first of three SpaceX missions. manned space flight. The Polaris Dawn and Dragon crew will travel to an altitude of 1,400 km, the highest […]]]>

Ex-Levela medical video game company offering software to train surgeons remotely, announced that it will participate in one of 38 science and research experiments accompanying SpaceX astronauts aboard Polaris Dawn, the first of three SpaceX missions. manned space flight.

The Polaris Dawn and Dragon crew will travel to an altitude of 1,400 km, the highest Earth orbit ever, and attempt a first-of-its-kind commercial spacewalk, forcing astronauts to experience levels of relatively high levels of radiation and to be exposed to a high vacuum during the spacewalk.

The mission profile will allow analysis to assess the effects of spaceflight on the human body and provide the crew with the tools to diagnose and treat themselves in the event of a medical problem.

“In manned spaceflight missions, crews must be prepared to address medical issues as they arise – a challenge for many reasons, including their limited medical training and the fact that bodies function differently in due to microgravity,” Level Ex said. MobiHealthNews in an email.

Level Ex is contributing to Polaris Dawn research projects by providing a tool that will train astronauts to detect health issues using an ultrasound probe, the only imaging modality available in space, and will be able to do so. en route and independently as needed.

With a grant from the Translational Research Institute for Space Health (TRISH) and NASA, funded by the Mars mission, Level Ex has created a realistic ultrasound simulator to capture an astronaut’s digital twin before he leaves in the space.

The model can be modified based on known physiological adaptations to microgravity over time. Then astronauts can undergo just-in-time in-space training that recreates what that astronaut’s physiology should look like under ultrasound after an allotted time in space.

“In collaboration with SpaceX, CHEATED and KBR, the company has developed just-in-time training and in-flight procedure guidance to help aircrew perform medical ultrasound procedures. During the 5-day orbit, the crew will track blood circulation patterns and test just-in-time training solutions from this project, aimed at enabling astronauts to better monitor their health and maximize their safety in space,” Level Ex relayed in the email.

The research projects aim to improve the health of humans on Earth and the health of astronauts for long-duration spaceflight in the future.

Polaris Dawn is scheduled to launch from NASA’s Kennedy Space Center in Florida no earlier than March 2023.

THE GREAT TREND

Several research projects on human health in space are underway.

In October, four astronauts launched from NASA’s Kennedy Space Center and headed to the International Space Station (ISS) as part of SpaceX’s 5th commercial crew mission.

The journey began a six-month adventure in space research that has supported hundreds of research and technology development investigations, including those aimed at creating a protein-based artificial retina and evaluating how gut microbes change in space.

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Korean Game Maker NCSoft Reveals $15 Million Strategic Investment in Mysten Labs – NFTgators https://seraphicblue.net/korean-game-maker-ncsoft-reveals-15-million-strategic-investment-in-mysten-labs-nftgators/ Tue, 08 Nov 2022 19:31:59 +0000 https://seraphicblue.net/korean-game-maker-ncsoft-reveals-15-million-strategic-investment-in-mysten-labs-nftgators/ Quick take: NCSoft has invested $15 million in Mysten Labs. The investment is part of Mysten Labs’ $300 million fundraising at a $2 billion valuation. The two companies will also collaborate on future projects to create digital entertainment experiences. NCSoft announced a $15 million strategic investment in Mysten Labs. The Korean video game developer was […]]]>

Quick take:

  • NCSoft has invested $15 million in Mysten Labs.
  • The investment is part of Mysten Labs’ $300 million fundraising at a $2 billion valuation.
  • The two companies will also collaborate on future projects to create digital entertainment experiences.

NCSoft announced a $15 million strategic investment in Mysten Labs. The Korean video game developer was one of many backers of infrastructure company web3 $300 million funding round announced in September.

Mysten Labs was launched in 2021 by former Meta executives to onboard creators and developers looking to build on web3. The company’s inaugural product is a Sui, a layer-1 blockchain designed to scale with demand and drive growth.

NCSoft and Mysten Labs plan to expand the partnership beyond fundraising by collaborating to create user-centric digital entertainment experiences on Sui.

NCSoft is one of the leading digital and mobile game developers in South Korea. The company was founded in 1997 and has since become renowned for creating critically acclaimed game franchises including Lineage, Aion, Guild Wars, and Blade & Soul.

Commenting on his company’s strategic investment in a Web3 infrastructure platform, Dr. Songyee Yoon, President and Chief Strategy Officer of NCSOFT, said“Blockchain technology has the potential to create new and innovative gaming experiences. a passion for community building and reliable technology that is crucial for those who want to build a platform at scale and reach.

Mysten Labs’ $300 million fundraising was led by FTX Ventures, the venture capital arm of FTX, with participation from a16z crypto, Jump Crypto, Apollo, Binance Labs, Franklin Templeton, Coinbase Ventures, Circle Ventures and Lightspeed Venture Partners, among others.

The company has already announced several partnerships with gaming and media companies as part of its strategy to work with consumer-facing platforms.

Evan Cheng, Co-Founder and CEO of Mysten, commented, “NCSOFT is a legendary name in gaming with a rich heritage of creating fun and innovative experiences that have attracted millions of loyal gamers around the world. We are grateful for the financial support and partnership of NCSOFT, which is a strong testament to the power of Sui as the definitive blockchain for video game applications.”

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Zai Ortiz, Visionary Entrepreneur Turned Game Creator, Joins LootMogul’s Creative and Executive Advisory Team https://seraphicblue.net/zai-ortiz-visionary-entrepreneur-turned-game-creator-joins-lootmoguls-creative-and-executive-advisory-team/ Mon, 31 Oct 2022 16:54:00 +0000 https://seraphicblue.net/zai-ortiz-visionary-entrepreneur-turned-game-creator-joins-lootmoguls-creative-and-executive-advisory-team/ SANTA MONICA, Calif. and LOS ANGELES, October 31, 2022 /PRNewswire/ — Loot Mogul expands its creative and executive advisory team with the addition of a visionary entrepreneur-turned-game-maker, Zai Ortiz. Zai Ortiz, Visionary Entrepreneur Turned Game Creator Joins LootMogul “We are blessed to have Zai Ortiz as our mentor and a creative advisor to build and […]]]>

SANTA MONICA, Calif. and LOS ANGELES, October 31, 2022 /PRNewswire/ — Loot Mogul expands its creative and executive advisory team with the addition of a visionary entrepreneur-turned-game-maker, Zai Ortiz.

“We are blessed to have Zai Ortiz as our mentor and a creative advisor to build and evolve our next generation sports metaverse. Zai is a visionary creative entrepreneur. With a career spanning more than 20 years defined by cutting-edge technology in Hollywood visual effects and interactive game development, Zai is driven by the fusion of film, games and technology into a meta-form of entertainment. Over the past 6 months since the release of our multi-channel product, we have seen exponential growth in both users, brand engagement and meta-commerce in virtual cities (blockchain assets and NFT). We look forward to working with Zai and bringing the next level of immersive gaming and meta engagement for our community,” said Raj Rajkotia, CEO of LootMogul.

“I’m passionate about helping businesses achieve their goals through great ideas, which is why I believe LootMogul will be one of the most innovative companies of this generation,” said Zai Ortiz.

“As we continue our development of gaming experience and metaverse across multiple channels, it’s essential for us to be on all devices, including VR, mobile, augmented and virtual reality headsets like Oculus and HoloLens, etc. Zai’s past development experiences both in Hollywood and in the gaming industry will be a huge asset to all of us,” said Kuntal SampatCOO of LootMogul.

Goldman Sachs & McKinsey expects Metaverse commerce and gaming to reach over $8 trillion by 2030. LootMogul is uniquely positioned to capitalize on this opportunity with a focus on sports, commerce, and True rewards. -In-Real-Life (TIRL) for fans, athletes and brands.

About Loot Mogul

Loot Mogul is an athlete-led sports metaverse (web3 platform); powered by virtual real estate, training academies, blockchain games, metaboutiques for brands and athletes with real-life (IRL) rewards. LootMogul expands the Web3 community by bringing Web2 gamers and sports fanatics into the metaverse.

In July 2022LootMogul was competitively selected (1 of 5 companies) by the National Basketball Player Association in conjunction with the Andreessen Horowitz Cultural Leadership Fund (a16z) and Patricof Co as part of their 2022 NBPA Player Acceleration Program .

In September 2022LootMogul recently got a $200 million investment commitment of Gem Global Yield LLC SCS (GGY), part of GEM.

LootMogul Community – https://www.instagram.com/lootmogul/

Photo: https://mma.prnewswire.com/media/1933981/LootMogul_Zai_Ortiz.jpg
Logo: https://mma.prnewswire.com/media/1900970/LootMogul_New_Logo.jpg

SOURCELootMogul

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Robotics startup Miko takes 70% stake in board game maker IA Square Off https://seraphicblue.net/robotics-startup-miko-takes-70-stake-in-board-game-maker-ia-square-off/ Wed, 05 Oct 2022 10:08:00 +0000 https://seraphicblue.net/robotics-startup-miko-takes-70-stake-in-board-game-maker-ia-square-off/ Miko, which makes companion robots for children, has acquired a 70% stake in Square Off, an AI-driven automated board game company, for an undisclosed amount. “This move is a natural fit for two companies that share a passion for robotics and learning,” Miko co-founder and CEO Sneh Vaswani said in a press release. “AI […]]]>

Miko, which makes companion robots for children, has acquired a 70% stake in Square Off, an AI-driven automated board game company, for an undisclosed amount.

“This move is a natural fit for two companies that share a passion for robotics and learning,” Miko co-founder and CEO Sneh Vaswani said in a press release. “AI is the future of gaming, and Square Off’s innovation has transformed the way players young and old interact with chess and other board games. We’re excited to help Square Off continue to accelerate its growth.

Miko robots will teach children to play chess and other board games. The two brands aim to generate more than $100 million in revenue together in 2023.

Square Off’s management will stay on board and continue working to bring AI-powered robotics and smart toys to 10 million homes worldwide, Miko said in a statement.

“We are thrilled to partner with Miko on this journey to revolutionize edutainment entertainment for kids,” said Bhavya Gohil, co-founder and CEO of Square Off.

Atur Mehta, co-founder and CTO of Square Off, said the move “will bring new levels of innovation, design and interaction to the space.”

In August, Miko 3 became the first robot for children to launch an official Disney app. Miko said she was the only Asian start-up to participate in the 2021 Disney Accelerator.

Miko raised $28 million in Series B funding in August earlier this year.

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Video game maker CD Projekt rises after strategy update and share buyback https://seraphicblue.net/video-game-maker-cd-projekt-rises-after-strategy-update-and-share-buyback/ Wed, 05 Oct 2022 09:21:00 +0000 https://seraphicblue.net/video-game-maker-cd-projekt-rises-after-strategy-update-and-share-buyback/ Oct 5 (Reuters) – Shares of CD Projekt (CDR.WA) pared early gains on Wednesday as investors chewed on the Polish video game maker’s lineup of new games that analysts said could boost growth, but also increase the risk. The stock jumped 9% at the open after the company announced long-term plans for new games in […]]]>

Oct 5 (Reuters) – Shares of CD Projekt (CDR.WA) pared early gains on Wednesday as investors chewed on the Polish video game maker’s lineup of new games that analysts said could boost growth, but also increase the risk.

The stock jumped 9% at the open after the company announced long-term plans for new games in its two main franchises, The Witcher and Cyberpunk, and a new original game on Tuesday.

He also launched a share buyback of up to 100 million zlotys ($21 million).

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“We view the company’s announced goals as ambitious and their implementation will take it to a new, much higher level,” analysts at brokerage BDM wrote.

They pointed out the risks of moving from CD Projekt’s previous practice of focusing on one big-budget game to developing multiple projects simultaneously.

Credit Suisse analysts estimated in a note that if the new games generated the same revenue over four years as “Witcher 3: Wild Hunt”, its revenue forecast for 2023-2030 would increase from 4.6 billion zlotys to 17 billion. of zlotys.

GAME OF PATIENCE

CD Projekt released the first game in the Witcher medieval fantasy franchise in 2007 and added another with “Cyberpunk 2077” in late 2020.

Its production cycle usually lasts four to five years.

“Announcement of the Witcher saga or new intellectual property gives hope for more future development than expected,” Piotr Cieslak, chief executive of the Polish Association of Retail Investors, told Reuters in a statement. E-mail.

He noted that multiple concurrent projects would likely result in higher costs and shareholders would have to wait to see the impact.

Credit Suisse analysts noted that adding around 400 employees as CD Projekt forms a new studio in North America could increase development costs by 50% as it pays higher US salaries.

“This could result in significant near-term earnings reductions, in our view. The first positive revenue impact may not occur until 2026,” they wrote.

The stock, which has lost around 40% of its value so far this year, pared earlier gains and rose around 2.4% to 110.96 zlotys at 0918 GMT.

($1 = 4.8288 zlotys)

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Reporting by Anna Pruchnicka, Additional reporting by Karol Badohal, Editing by Barbara Lewis and Mark Potter

Our standards: The Thomson Reuters Trust Principles.

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Robotics startup Miko takes a 70% stake in board game maker IA Square Off https://seraphicblue.net/robotics-startup-miko-takes-a-70-stake-in-board-game-maker-ia-square-off/ Wed, 05 Oct 2022 07:00:00 +0000 https://seraphicblue.net/robotics-startup-miko-takes-a-70-stake-in-board-game-maker-ia-square-off/ Miko, which makes companion robots for kids, has acquired a 70% stake in Square Off, an AI-driven automated board game company, for an undisclosed amount. “This move is a natural fit for two companies that share a passion for robotics and learning,” Miko co-founder and CEO Sneh Vaswani said in a press release. “AI […]]]>

Miko, which makes companion robots for kids, has acquired a 70% stake in Square Off, an AI-driven automated board game company, for an undisclosed amount.

“This move is a natural fit for two companies that share a passion for robotics and learning,” Miko co-founder and CEO Sneh Vaswani said in a press release. “AI is the future of gaming, and Square Off’s innovation has transformed the way players young and old interact with chess and other board games. We’re excited to help Square Off continue to accelerate its growth.

Miko robots will teach children to play chess and other board games. The two brands aim to generate more than $100 million in revenue together in 2023.

Square Off’s management will stay on board and continue working to bring AI-powered robotics and smart toys to 10 million homes worldwide, Miko said in a statement.

“We are thrilled to partner with Miko on this journey to revolutionize edutainment entertainment for kids,” said Bhavya Gohil, co-founder and CEO of Square Off.

Atur Mehta, co-founder and CTO of Square Off, said the move “will bring new levels of innovation, design and interaction to the space.”

In August, Miko 3 became the first robot for children to launch an official Disney app. Miko said she was the only Asian start-up to participate in the 2021 Disney Accelerator.

Miko raised $28 million in Series B funding in August earlier this year.

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Ubisoft and Take-Two back game maker NFT Horizon https://seraphicblue.net/ubisoft-and-take-two-back-game-maker-nft-horizon/ Wed, 05 Oct 2022 07:00:00 +0000 https://seraphicblue.net/ubisoft-and-take-two-back-game-maker-nft-horizon/ Blockchain web3 game maker Skyline Games raised over $40 million in a Series A funding round. The startup has made the announcement tuesday. The round has seen impressive funders investing in the Skyweaver Creator. Among them were renowned video game publishers Take-Two Interactive and Ubisoft, as well as Polygon and individual investors like Shopify CEO […]]]>

Blockchain web3 game maker Skyline Games raised over $40 million in a Series A funding round. The startup has made the announcement tuesday.

The round has seen impressive funders investing in the Skyweaver Creator. Among them were renowned video game publishers Take-Two Interactive and Ubisoft, as well as Polygon and individual investors like Shopify CEO Tobias Lütke, among others.

Image via Horizon Games

Founded in late 2017, Horizon Games is probably best known for the above Skyweaver. An online NFT fantasy card battle game with over 400,000 total accounts, Skyweaver is considered by some to be the most successful blockchain game to date.

Ubisoft and Take-Two back game maker NFT Horizon - OnMSFT.com - October 5, 2022
Image via skyweaver.net

Horizon Games says it will use the capital to improve Skyweaveras well as launch the Niftyswap marketplace for Web3 collectibles and developing its Sequence ecosystem, an “all-in-one Web3 development platform and smart wallet for the Ethereum and EVM ecosystem”. Horizon Games says more than 40 projects are already integrated with Sequence, including titles like boomland and metal coreand marketplaces like OnePlanet.

Going through CoinDesk.

Featured image via jobs.lever.co.

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Ubisoft, Take-Two Back Ethereum NFT Game Maker Horizon in $40M Round https://seraphicblue.net/ubisoft-take-two-back-ethereum-nft-game-maker-horizon-in-40m-round/ Tue, 04 Oct 2022 18:26:55 +0000 https://seraphicblue.net/ubisoft-take-two-back-ethereum-nft-game-maker-horizon-in-40m-round/ In short Horizon, the Web3 startup behind the NFT game Skyweaver, just raised a $40 million Series A funding round. Video game publishers Ubisoft and Take-Two Interactive are among the notable backers. Major video game publishers Ubisoft and Take-Two Interactive are deepening the NFT play space with today’s announcement of a $40 million Series A […]]]>

In short

  • Horizon, the Web3 startup behind the NFT game Skyweaver, just raised a $40 million Series A funding round.
  • Video game publishers Ubisoft and Take-Two Interactive are among the notable backers.

Major video game publishers Ubisoft and Take-Two Interactive are deepening the NFT play space with today’s announcement of a $40 million Series A round raised by Horizon, the developer of the NFT-based competitive card game, Skyweaver.

Both companies are among those that participated in the funding round, led by Brevan Howard Digital and Morgan Creek Digital. Other funders include Polygonventure capital firm focused on games Bitkraft, metaverse investor All Kingdomspayment company Xsolla and Initialized Capital.

Horizon also attracted notable individual investors with the round, including Shopify CEO Tobias Lütke, Lolli co-founder and CEO Alex Adelmanand a pair of notable NFT game co-creators: The sandbox co-founder and COO Sebastien Borget and Axie Infinity co-founder and Sky Mavis COO Aleksander Larsen.

Skyweaver is a digital collectible card game similar to Blizzard’s popular game. Foyeralthough with the cards represented as Ethereum NFT assets that can be sold and traded – similar to rival NFT game raging gods. An NFT is a blockchain tokenwhich represents ownership of a single item, including digital assets such as artwork, collectibles, and video game items.

Horizon’s title first launched in closed alpha testing in 2018, but only released in open beta earlier this year for anyone to play. In addition to publishing the game, Horizon transformed the underlying technology into Sequencea development platform based on Ethereum and wallet that other creators can use to create their own Web3 games and apps.

In a post today, Horizon wrote that it would use the $40 million to further push Sequence, as well as continue improving and developing Skyweaver. It will also launch soon Niftyswapa decentralized marketplace focused on Ethereum and Polygon ERC-1155 NFTs, also known as semi-fungible tokens (SFTs), used for games and collectibles.

Horizon previously raised $13.3 million in seed funding, including $5 million tranche in 2020 led by Initialized and its now deceased co-founder, Alexis Ohanian. The Reddit co-founder has been a strong advocate for Skyweaver gaming and NFT as a whole, tweet today that it was a “non-obvious investment” at the time.

Ubisoft and Take-Two Interactive are two of the biggest video game publishers around. Ubisoft is the company behind massive franchises like Assassin’s Creed, Just Dance, and Far Cry, while popular Take-Two brands like Rockstar Games and 2K Games have produced hits like Grand Theft Auto, Red Dead Redemption, and NBA 2K.

The two also made previous moves in the Web3 space. Ubisoft has experienced with NFTs and blockchain technology for yearsand more recently intensified its efforts in publish in-game NFTs based on Tezos for the PC game Ghost Recon Breakpoint in December 2021. The company has also invested in and supported many other Web3 startups.

Take-Two, meanwhile, recently acquired mobile and casual game maker Zynga, which is currently working on NFT-based games. In January, Take-Two CEO Strauss Zelnick specifically cited “Web3 Opportunities” on the horizon, which he said the merged company would be in a better position to face.

Many players have pushed back against NFTs citing scams, rampant speculation and the environmental impact now reduced of the Ethereum top platform. However, many in the Web3 space – from developers at market builders— believe that NFTs will eventually take hold in the video game industry due to the potential benefits for gamers and creators.

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WWE game maker ordered to pay wrestler Randy Orton’s tattoo artist damages https://seraphicblue.net/wwe-game-maker-ordered-to-pay-wrestler-randy-ortons-tattoo-artist-damages/ Tue, 04 Oct 2022 07:00:00 +0000 https://seraphicblue.net/wwe-game-maker-ordered-to-pay-wrestler-randy-ortons-tattoo-artist-damages/ WWE 2K publisher Take-Two Interactive – as well as WWE itself – has been ordered to pay damages to a tattoo artist whose designs appeared in multiple wrestling games. A jury has ruled that the companies should pay $3,750 to Catherine Alexander, who designed tattoos for professional wrestler Randy Orton, after their likenesses appeared on […]]]>

WWE 2K publisher Take-Two Interactive – as well as WWE itself – has been ordered to pay damages to a tattoo artist whose designs appeared in multiple wrestling games.

A jury has ruled that the companies should pay $3,750 to Catherine Alexander, who designed tattoos for professional wrestler Randy Orton, after their likenesses appeared on Orton’s character in WWE 2K16, 17 and 18.

Alexander had pushed for a higher amount, including a share of gaming profits, Reuters reported. Still, the decision appears to mark a landmark judgment that could affect future usage rights in other games in the future.

Eurogamer Newscast: Has Google Stadia always been doomed?

“We didn’t make a lot of money, but that’s never the point of the case,” a lawyer for the tattoo artist said.

Indeed, the verdict differs from that of a similar lawsuit filed against Take-Two over tattoos on basketball players in the company’s NBA 2K series. Take-Two won this case in 2020, after years of arguments that ultimately saw the designs deemed fair to use.

The legal status of tattoos in video games has been a thorny issue for some time. In 2012, a tattoo artist sued THQ over his designs appearing on a fighter in UFC Undisputed 3.

In 2014, EA’s Madden NFL team encouraged gamers to obtain copyright waivers from tattoo artists so that their ink could appear in video games without legal issues.

Eurogamer contacted Take-Two for comment, but did not hear back.

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WWE and video game creator owe artist for depicting wrestler’s tattoos, jury hears https://seraphicblue.net/wwe-and-video-game-creator-owe-artist-for-depicting-wrestlers-tattoos-jury-hears/ Fri, 30 Sep 2022 07:00:00 +0000 https://seraphicblue.net/wwe-and-video-game-creator-owe-artist-for-depicting-wrestlers-tattoos-jury-hears/ Summary Law firms Related documents A tattoo artist sued World Wrestling Entertainment and Take-Two for recreating Randy Orton’s tattoos Jury Rejected Claim WWE Games Made Fair Use of Tattoos (Reuters) – World Wrestling Entertainment Inc and Take-Two Interactive Software Inc are to pay tattoo artist Catherine Alexander $3,750 in damages for recreating tattoos she made […]]]>

  • A tattoo artist sued World Wrestling Entertainment and Take-Two for recreating Randy Orton’s tattoos
  • Jury Rejected Claim WWE Games Made Fair Use of Tattoos

(Reuters) – World Wrestling Entertainment Inc and Take-Two Interactive Software Inc are to pay tattoo artist Catherine Alexander $3,750 in damages for recreating tattoos she made for wrestler Randy Orton on the hit series. “WWE 2K” video games without his permission, an Illinois jury said Friday.

The jury rejected WWE and Take-Two’s defense that the game made fair use of the tattoos, but also refused to award Alexander any profits from the games that it claimed were attributable to his work, according to the verdict sheet.

Alexander’s attorney, Anthony Simon, of the Simon Law Firm, said he felt vindicated by the verdict and set an important precedent for the protection of tattoo artists’ copyrights.

“We didn’t make a lot of money, but that’s never what it was about,” Simon told Reuters.

WWE, Take-Two and the companies’ attorneys did not immediately respond to requests for comment.

alexander for follow-up East St. Louis, Illinois, companies in 2018 accusing them of infringing on his tattoo copyrights by using them on Orton’s avatar in WWE 2K16, 2K17 and 2K18 games without a license from him.

The companies argued that the game made fair use of the tattoos by using them to realistically portray Orton rather than for their original expressive purpose.

Take-Two attorneys Dale Cendali and Joshua Simmons of Kirkland & Ellis have pushed back against a similar lawsuit against the company in 2020 over tattoos on professional basketball players in the NBA 2K video game series, in a decision founded in section on fair dealing.

The case is Alexander v. Take-Two Interactive Software Inc, US District Court for the Southern District of Illinois, No. 3:18-cv-00966.

For Alexander: Anthony Simon of Simon Law Firm

For Take-Two: Dale Cendali and Joshua Simmons of Kirkland & Ellis

For WWE: Curtis Krasik of K&L Gates

Read more:

Video game maker NBA 2K gets huge tattoo damages claim dismissed

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