Game maker – Seraphic Blue http://seraphicblue.net/ Tue, 11 Jan 2022 08:57:45 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.2 https://seraphicblue.net/wp-content/uploads/2021/11/sep-150x150.png Game maker – Seraphic Blue http://seraphicblue.net/ 32 32 Game maker Grand Theft Auto Take-Two buys Farmville developer Zynga for $ 12.7 billion https://seraphicblue.net/game-maker-grand-theft-auto-take-two-buys-farmville-developer-zynga-for-12-7-billion/ Mon, 10 Jan 2022 18:41:14 +0000 https://seraphicblue.net/game-maker-grand-theft-auto-take-two-buys-farmville-developer-zynga-for-12-7-billion/ Zynga Video game giant Take-Two is acquisition of the mobile games company Zynga in a cash and stock deal that the company says will turn the maker of Grand Theft Auto into a mobile gaming powerhouse. The deal is valued at around $ 12.7 billion, or $ 9.86 per Zynga share. CEO of Take-Two Strauss […]]]>

Zynga

Video game giant Take-Two is acquisition of the mobile games company Zynga in a cash and stock deal that the company says will turn the maker of Grand Theft Auto into a mobile gaming powerhouse. The deal is valued at around $ 12.7 billion, or $ 9.86 per Zynga share.

CEO of Take-Two Strauss Zelnick said the deal would benefit both companies, giving Zynga access to the top-selling game franchises Take-Two is known for, while also giving Take-Two access to player analytics, to the advertising and mobile game creation technology it lacked until now. “What we have found is that great entertainment wins,” he said in an interview on Monday. “It’s really hard to build organically. “

Zynga publishes major social games like FarmCity and words with friends. Take-Two already owns game publishers Rockstar, which is behind Grand Theft Auto and Red Dead Redemption, and 2K, known for BioShock, Borderlands, Civilization and NBA 2K.

Take-Two’s Grand Theft Auto V from 2013 is one of the best-selling games of all time.


rock star games

Zelnick declined to discuss details of future plans, noting that the deal would not close until mid-year, but said a key opportunity for the two companies lies in what the industry calls the cross play, where people can play part or the same full titles. on a phone, video game console, or PC. Titles like Epic Games’ Fortnite and Activision Blizzard’s Call of Duty Warfare have grown in popularity dramatically in part because of this feature.

“At the end of the day, consumers vote,” Zelnick said.

The move marks the latest example of a major game maker acquiring companies with expertise in mobile and social networks to help it expand its lineup. Activision Blizzard has acquired the creator of Candy Crush King in 2015 for around $ 6 billion, and Electronic Arts has paid nearly $ 5 billion over the past decade to buy a series of social, mobile, and casual game companies, including Playdemic, Glu Mobile and PopCap Games, creator of plants against zombies.

The acquisition also highlights the challenges both companies face in the evolving entertainment industry. Take-Two often turned to outside developers to help make games work on mobile devices, with mixed success. Meanwhile, Zynga was recently hit with a brace of easing of pandemic restrictions, which left less time for people to play games, and Apple’s changes in marketing technology, which made it more difficult to track users for targeted ads.

In addition to combining two companies with different capabilities, Zelnick said the acquisition of Zynga would also help Take-Two assess emerging Web3 technologies, including NFT and cryptocurrency.

“As long as we improve the overall entertainment experience, this is potentially exciting,” Zelnick added.

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Russo brothers’ business valued at $ 1.1 billion after gamemaker’s investment https://seraphicblue.net/russo-brothers-business-valued-at-1-1-billion-after-gamemakers-investment/ Wed, 05 Jan 2022 19:27:03 +0000 https://seraphicblue.net/russo-brothers-business-valued-at-1-1-billion-after-gamemakers-investment/ Tokyo-based Nexon Co. is paying $ 400 million for a 38% stake in the Russo brothers’ film and television production company AGBO. (Jay L. Clendenin / Los Angeles Times) AGBO, the film and television production company founded by “Avengers: Endgame” directors Joe and Anthony Russo, has secured a minority investment from a Tokyo-based video game […]]]>

Tokyo-based Nexon Co. is paying $ 400 million for a 38% stake in the Russo brothers’ film and television production company AGBO. (Jay L. Clendenin / Los Angeles Times)

AGBO, the film and television production company founded by “Avengers: Endgame” directors Joe and Anthony Russo, has secured a minority investment from a Tokyo-based video game maker as the companies pour money into the burning entertainment content space.

Game developer Nexon Co. is paying $ 400 million for a 38% stake in AGBO, valuing the downtown Los Angeles-based company at $ 1.1 billion, the companies said on Wednesday.

Nexon, best known for its huge free online games, is a major player in Asia, but it has gone unnoticed in the United States.

The investment in AGBO is part of a strategy to accelerate Nexon’s transition into the film and television industry and to strengthen its global profile, including with the American public. Nexon’s film and television offices are based in Beverly Hills.

On the Nexon side, the deal was led by Nick Van Dyk, an entertainment industry veteran who Nexon hired last year to lead its newly formed film and television division. AGBO CEO Jason Bergsman, who knew Van Dyk when they were both at Walt Disney Co., reached out and the two met several times over the summer and fall, which ultimately resulted in an agreement.

“It quickly became clear to both of us that a similar mindset with regard to the evolution of global entertainment franchises could provide really favorable ground for collaboration between our two companies,” Bergsman said in a statement. interview.

The agreement will strengthen AGBO’s ability to develop and produce new franchises, expand its intellectual property with interactive entertainment and co-financing projects.

AGBO is studying Nexon games it could develop into entertainment franchises. Nexon could also tap into AGBO’s intellectual property to develop new games, the executives said. AGBO co-founder and Russo production partner Mike Larocca said the companies expect to announce details of how they could collaborate in the coming months.

“Everything looks organic,” Larocca said. “There is nothing forced.”

Nexon has the opportunity to invest an additional $ 100 million in AGBO, upon request, during the first half of this year.

But Van Dyk, who previously held senior positions at Disney and Activision Blizzard, said it was important for AGBO to continue to be creatively independent. Nexon was comfortable with the arrangement as the two sides agreed on their vision for building popular franchises, he said.

“There are a lot of artist-run companies that make tiny, obscure little artistic films that aim to challenge and disturb audiences, and there is definitely a role for them in the media business,” Van said. Dyk. “But when you have people who see the intellectual property of the franchise and the creation of universes in a very similar way, we’re quite comfortable letting AGBO chart its own creative path. “

Hollywood is in the midst of a flurry of deals as investors and businesses try to gain an edge over the competition for content as audiences quickly consume movies and series on streaming services. Demand has given rise to astronomical valuations.

Last year, LeBron James and Maverick Carter’s SpringHill Co. struck a private equity deal valuing their company at $ 725 million. Hello Sunshine by Reese Witherspoon sold to an entity backed by Blackstone, valuing the “Big Little Lies” shingle at $ 900 million.

Tuesday, Will Smith and Jada Pinkett Smith sold a minority stake in their Westbrook Inc. company to a Blackstone-funded company called Candle Media, which is run by former Disney executives Tom Staggs and Kevin Mayer.

The Russo Brothers are well positioned for the franchise-obsessed era in Hollywood. They are best known for making some of the most popular films in the Marvel Cinematic Universe for Disney, including “Captain America: Civil War”, “Avengers: Infinity War” and “Avengers: Endgame”. The latter, released in 2019, grossed $ 2.8 billion at the global box office. They also directed Tom Holland’s 2021 much smaller drama “Cherry,” which was released on Apple TV +.

Founded in 2017, AGBO is known for offerings such as the Netflix action film “Extraction,” starring Chris Hemsworth. A sequel is on the way. It’s also the company behind Chris Evans-Ryan Gosling’s upcoming big-budget action thriller “The Gray Man,” directed by the Russo Brothers for Netflix.

Nexon’s gaming franchises include “Dungeon Fighter,” which has grossed more than $ 18 billion to date, according to the company. It also publishes the South Korean game “MapleStory” and has developed the series of racing games “KartRider”. The company acquired a games studio in Stockholm in 2019, with the aim of expanding beyond Asia.

This story originally appeared in Los Angeles Times.

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Tokyo game creator Nexon buys production company from directors Marvel https://seraphicblue.net/tokyo-game-creator-nexon-buys-production-company-from-directors-marvel/ Wed, 05 Jan 2022 16:01:00 +0000 https://seraphicblue.net/tokyo-game-creator-nexon-buys-production-company-from-directors-marvel/ Nexon Co. 3659 -3.27% takes a minority stake in AGBO, the production company co-founded by “Avengers: Endgame” directors Joe and Anthony Russo, the two sides said on Wednesday, giving the game developer a foothold in the rush for Hollywood content companies. Tokyo-based Nexon said it would invest $ 400 million for a 38% stake in […]]]>

Nexon Co.

3659 -3.27%

takes a minority stake in AGBO, the production company co-founded by “Avengers: Endgame” directors Joe and Anthony Russo, the two sides said on Wednesday, giving the game developer a foothold in the rush for Hollywood content companies.

Tokyo-based Nexon said it would invest $ 400 million for a 38% stake in AGBO, which produced Netflix Inc.

hit “Ripping” and has several film and television projects in development on streaming services.

The transaction values ​​AGBO at $ 1.1 billion, and AGBO has the option to request an additional $ 100 million from Nexon during the first half of 2022.

The deal does not oblige either company to produce movies or games using the other’s intellectual property, but executives from both have said they will look for opportunities to work together. Nexon will get two seats on AGBO’s board, but the Russos and their executives will continue to own a majority of the company and control the board.

AGBO is the latest independent production company to benefit from a wave of funding, showing how the age of streaming has dissolved the boundaries of funding for entertainment that seeks global audiences. Through the deal, Nexon’s games and properties could be adapted to AGBO’s film and television projects. Both companies hope to replicate the Russo Brothers’ success in franchise adaptations to Walt Disney Co.

Marvel Studios, signaling Hollywood’s continued focus on blockbuster entertainment that can sell tickets, toys and more.

The deal follows a series of investments capitalizing on increased production driven by Wall Street’s adoption of streaming services at major studios and tech giants like Apple. Inc.

and Amazon.com Inc.

Last summer, Reese Witherspoon’s Hello Sunshine was sold to a company backed by Blackstone Inc.,

a move that effectively put a “for sale” sign in front of similar entities.

Since then, the children’s entertainment company Moonbug Entertainment Ltd. was bought out by the same Blackstone-backed company, which this week also bought a 10% stake in Westbrook Inc. from actor Will Smith for around $ 60 million. SpringHill Co., the entertainment company co-founded by basketball phenomenon LeBron James, unlocked a stake in October. Similar deals are expected to follow, according to investors and production company executives.

Some of Nexon’s brands are relatively unknown in the United States, but popular in parts of Asia with games such as “Dungeon & Fighter” and “MapleStory”. The company is focused on games and immersive worlds that can take years to explore, CEO Owen Mahoney said.

The company’s expansion into film and television follows the hiring of Nick van Dyk, a former executive in Disney’s corporate strategy division and head of film and television division at Activision Blizzard Studios. Mr. van Dyk runs Nexon Film and Television.

A cosplayer at the booth of “Dungeon & Fighter”, a popular game from Nexon, at an entertainment exhibition in Shanghai in 2020.


Photo:

Yang Zhuo / VCG / Getty Images

AGBO, which the Russos co-founded in 2017 with Mike Larocca, has had a mixed record with a few releases, such as the action thriller “21 Bridges” and the war drama “Cherry”. Its list of upcoming projects includes several of the big-budget action movies Netflix and other services produce to rival the big screen, such as “The Gray Man” with Ryan Gosling as a rogue CIA agent. .

A spokeswoman for private company AGBO declined to provide detailed financial results for the studio. The company was profitable in 2021, according to a person familiar with the matter, and the combined budgets for its productions have approached $ 1 billion in the past year.

Although he co-directed one of the most lucrative theatrical releases of all time, “Avengers: Endgame,” Joe Russo said joining a video game company made more sense after watching the likes of his. four children, all under the age of 25. “A movie theater is not necessarily the main source of entertainment for them,” he said.

Nexon negotiated a potential tuna tartare and salad deal last summer at the Bel-Air hotel in Los Angeles, according to those involved in the deal. AGBO CEO Jason Bergsman met with Mr. van Dyk and discussed their common interests, including creating immersive fictional worlds and using technologies like Epic Games Inc’s Unreal Engine. In September, Nexon offered AGBO an investment, which AGBO referred to an investment bank that was in discussions with many potential investors on its behalf.

“It has become clear that our companies have a similar mindset about the future of franchise entertainment, which has good potential for us to work together,” said Mr. Bergsman.

The deal, which values ​​AGBO at $ 900 million before cash, does not guarantee Nexon the right to acquire a controlling stake in AGBO, according to a person familiar with the matter.

AGBO plans to use part of Nexon’s capital to develop new film and television franchises, Bergsman said. The money will allow AGBO to hold a larger stake in some of its productions, especially some that are slated for theatrical release and potentially video games, he said.

Write to Erich Schwartzel at erich.schwartzel@wsj.com and Benjamin Mullin at Benjamin.Mullin@wsj.com

Copyright © 2022 Dow Jones & Company, Inc. All rights reserved. 87990cbe856818d5eddac44c7b1cdeb8

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‘Squid Game’ maker shares details on season two, teases season three https://seraphicblue.net/squid-game-maker-shares-details-on-season-two-teases-season-three/ Thu, 30 Dec 2021 06:07:33 +0000 https://seraphicblue.net/squid-game-maker-shares-details-on-season-two-teases-season-three/ “Squid game”. Image credit: AFP Hwang Dong-hyuk, writer and director of popular Korean survival drama “Squid Game,” discussed the future of his hit Netflix series. In a new interview, Dong-hyuk announced that two more seasons of the thriller series are likely to arrive soon. Speaking to Korean Broadcasting System (KBS), Dong-hyuk said he was in […]]]>

“Squid game”.
Image credit: AFP

Hwang Dong-hyuk, writer and director of popular Korean survival drama “Squid Game,” discussed the future of his hit Netflix series.

In a new interview, Dong-hyuk announced that two more seasons of the thriller series are likely to arrive soon.

Speaking to Korean Broadcasting System (KBS), Dong-hyuk said he was in talks with Netflix about season two “as well as season three.”

Squid game

A photo from the show.
Image Credit: Netflix

He went on to share, “We’ll come to a conclusion soon.”

Dong-hyuk added, “We know a lot of people are waiting, so everyone is working hard to prepare for the next season with a positive outlook.”

Netflix confirmed the claims the same day.

“It is true that we are discussing a wide variety of possibilities for ‘Squid Game’, including the production of a season three, but nothing is set in stone yet,” the streaming giant said in a communicated.

In November, Dong-hyuk shared that he was working on a season two script.

“I have a base script for season two – it’s all in my head – and I’m currently brainstorming,” the writer-director said during a special screening and question-and-answer session. -answer. “It will happen someday, but as to when I can’t tell you the details.”

Dong-hyuk has confirmed that the second season will follow Seong Gi-hun (Lee Jung-jae) and his investigation of the people behind the deadly titular tournament.

Starting September 27, “Squid Game” tells “an imaginative and unorthodox story in which 456 participants risk their lives in a mysterious survival game – involving multiple series of childhood games – for a chance to win $ 45.6 billion. won”.

The spectacle is quickly becoming a global phenomenon.

It was officially named the biggest new show launch on Netflix, overtaking “Bridgerton,” after reaching 111 million viewers in less than a month.

Additionally, “Squid Game” makes it to Netflix’s Top 10 list in around 94 countries. The dystopian show is also the platform’s first Korean series to reach No. 1 in the United States.

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Video game maker settles California discrimination case for $ 100 million https://seraphicblue.net/video-game-maker-settles-california-discrimination-case-for-100-million/ Wed, 29 Dec 2021 15:42:54 +0000 https://seraphicblue.net/video-game-maker-settles-california-discrimination-case-for-100-million/ Riot Games, publisher of esports giant League of Legends, has agreed to pay $ 100 million to settle a class action lawsuit alleging pay disparity, gender discrimination and sexual harassment. The lawsuit was filed in November 2018 after games website Kotaku published a story detailing a sexist culture at Los Angeles-based Riot Games that included […]]]>

Riot Games, publisher of esports giant League of Legends, has agreed to pay $ 100 million to settle a class action lawsuit alleging pay disparity, gender discrimination and sexual harassment.

The lawsuit was filed in November 2018 after games website Kotaku published a story detailing a sexist culture at Los Angeles-based Riot Games that included women being ignored for promotions, unwanted sexual advances, and men. asking women about the legitimacy of their video game fandom. Other former employees then made similar claims.

The California Fair Employment Department said the lawsuit would remedy violations against more than 1,000 female employees and 1,300 contract workers. Riot also agreed to improve conditions and provide a fairer workplace for employees and candidates.

“I am so happy that we have taken this first step towards justice for women at Riot Games,” former employee and plaintiff Jes Negron said in a statement. “I hope this case serves as an example for other studios and an inspiration for women in the industry in general. Women in the game don’t have to endure iniquity and harassment in silence – change is possible. “

“League of Legends” is the world’s most popular esport and Riot Games operates its 12 professional international leagues. The publisher said in November that the player base for games in the “League of Legends” universe had exceeded 180 million players per month.

The complaint filed in November 2018 alleged violations of equal pay, gender discrimination, sexual harassment and retaliation against female employees. A $ 10 million settlement was reached in December 2019, but two California agencies – the Fair Employment and Housing and Labor Standards Enforcement departments – objected, saying it had been rushed.

A new lawyer was hired and just over two years later Monday’s deal was announced by Riot and the plaintiffs’ new lawyers.

Riot agreed to hire a third-party expert to conduct an equity analysis of its employment practices, granted pay transparency, and created a $ 6 million cash reserve to fund diversity, equity programs. and inclusion over the next three years, among other changes.

In a statement, Riot said the company “was at the heart of what has become an account in our industry” and that it “hasn’t always lived up to our values.”

“While we are proud of how far we have come since 2018, we must also take responsibility for the past,” he said. “We hope this rule properly recognizes those who have had negative experiences with Riot and demonstrates our desire to lead by example in bringing more accountability and equality to the games industry.”

Copyright 2021 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

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NEWS: Game Maker Voltage closes its US division – Forum https://seraphicblue.net/news-game-maker-voltage-closes-its-us-division-forum/ Mon, 27 Dec 2021 18:41:14 +0000 https://seraphicblue.net/news-game-maker-voltage-closes-its-us-division-forum/ See previous topic :: See next topic Author Message Flameshadowwolf Registration: 05 May 2021Posts: 15 Posted: Mon Dec 27, 2018 2021 13:38 Damn, this branch had a lot of diverse lilies and interesting story concepts. While I guess the problem was that the high production didn’t generate enough revenue and although that’s a personal opinion, […]]]>
See previous topic :: See next topic Author Message Flameshadowwolf

Registration: 05 May 2021
Posts: 15

Posted: Mon Dec 27, 2018 2021 13:38 Reply with a quote
Damn, this branch had a lot of diverse lilies and interesting story concepts.

While I guess the problem was that the high production didn’t generate enough revenue and although that’s a personal opinion, a lot of games after the first couple (astoria) felt a bit shallow.

Hopefully the main tension doesn’t drop, I’ve bought a lot of routes over the years.


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Hoshizorano Panne

Registration: Jul 20, 2020
Posts: 35

Posted: Mon Dec 27, 2018 2021 13:58 pm Reply with a quote

Hope Voltage doesn’t sink either … I haven’t played their games in English, but Ayakashi Koi Meguri is a lot of fun.

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Megiddo

Joined: August 24, 2005
Posts: 8261
Location: IL

Posted: Mon Dec 27, 2018 2021 22:34 Reply with a quote

The links in the article to the Voltage website give me a 404 error. Surprised to see the article mention anything about their release for male audiences. I don’t remember any such thing.

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Game Maker Voltage closes its US division – News https://seraphicblue.net/game-maker-voltage-closes-its-us-division-news/ Mon, 27 Dec 2021 18:00:00 +0000 https://seraphicblue.net/game-maker-voltage-closes-its-us-division-news/ The Voltage Entertainment USA division will be dissolved and liquidated Japanese romantic app game company Voltage Inc. announced Thursday that it is shutting down its San Francisco-based Voltage Entertainment USA division. The company plans to dissolve and liquidate its US division in 2022 in order to allocate its resources more efficiently. in the Silicon Valley […]]]>

The Voltage Entertainment USA division will be dissolved and liquidated


Japanese romantic app game company Voltage Inc. announced Thursday that it is shutting down its San Francisco-based Voltage Entertainment USA division. The company plans to dissolve and liquidate its US division in 2022 in order to allocate its resources more efficiently. in the Silicon Valley region continued to increase.

From now on, Voltage will only develop translated versions of its titles locally in Japan.

The company has reported a deficit for three consecutive years between 2018 and 2020. While it was financially in the dark for the term ending in June 2021, it has recently fallen back into the red.

Yuzi Tsutani founded Voltage, Inc. in 1999. The company released its first English localization of one of its romantic mobile apps in July 2011. The company then established Voltage Entertainment USA. subsidiary company in May 2012.

Apart location Japanese to English romance apps, Voltage too creates romantic apps specifically aimed at the Western market, as well as “thriller apps” aimed at a male audience. The company also creates works using AR and VR technology.

Voltage, Inc. established an “Anime and IP Division” in May 2017. The company created the division to capitalize and develop the existing properties of the company in terms of merchandise sales, creation of plays and adaptations. anime, publication of publications (such as manga or novels) and the organization of events.

Voltage established a wholly owned subsidiary named Vol Pictures in October 2017. Vol Pictures works on the planning, development and sale of film, anime and television adaptations of its parent company’s properties. The founder, CEO and President of Voltage, Inc., Tsutani, is the President of Vol Pictures.

Sources: Voltage, Animation business journal (Tadashi Sudo)


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London video game maker sold to Danish company as founder considers new moves https://seraphicblue.net/london-video-game-maker-sold-to-danish-company-as-founder-considers-new-moves/ Mon, 20 Dec 2021 15:06:38 +0000 https://seraphicblue.net/london-video-game-maker-sold-to-danish-company-as-founder-considers-new-moves/ Breadcrumb Links Local company Another London games company has been sold, joining a list of local tech companies that have been ripped off in recent years. Author of the article: Norman De Bono Jeff Evans, left, took over the Imperial Hobbies site on Dundas Street from owner Dave Carney earlier this year. Evans’ Tiny Titan […]]]>

Another London games company has been sold, joining a list of local tech companies that have been ripped off in recent years.

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Another London games company has been sold, joining a list of local tech companies that have been ripped off in recent years.

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Tiny Titans Studio, the small Dundas Street company that makes arcade games for mobile devices, has been taken over by a Danish company, said Jeff Evans, founder and CEO of Tiny Titans.

Trophy Games Development has purchased 100% of Tiny Titans.

“We are very excited. That’s what we want to do, ”Evans said. “We were moving from mobile games to console games and we wanted to rename the company in a new direction. We wanted to get rid of the past.

“We didn’t want to work on mobile games. We wanted a new approach.

Evans wants to focus on making console games and has one in the works called Ember Knights, which will be released in 2022. He has hired all 12 Tiny Titans employees for his new company, which does not yet have a name.

Evans said he was unsure whether Trophy would integrate Tiny Titans into its Danish operations.

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The sale has been in the works for about five months and took place when Evans decided to focus on console game development.

“We decided maybe it wasn’t a bad idea to spin it and started digging around and we came across Trophy,” he said.

In recent years, the list of London-owned games companies has shrunk. Big Blue Bubble was sold to Swedish company EG7 in 2020 for $ 16 million. In 2019, Race Roster, a London-based company that creates software for running, was sold to Asics, the Japanese running shoe company. In 2014, Digital Extremes was sold to Multi Dynamic Games Group Inc., a Chinese subsidiary, for $ 73 million. While not a games or sports company, Carproof was sold in 2015 to the Colorado-based company that owns Carfax for $ 650 million.

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“It’s great to see so many London companies on the radar for international investors, for foreign buyers,” said Kapil Lakhotia, managing director of London Economic Development Corp.

“London is on the radar as a hub for technology and it’s good to see. “

Lakhotia dismissed the idea that loss of local ownership should cause concern, saying it’s not unusual to have consolidation among tech companies. Many of the businesses sold have grown after their purchase, he said.

“It is not uncommon for companies to receive investments, they have more liquidity.

Andrew McClenaghan, a London-based tech entrepreneur, sold his Digital Echidna business to Northern Commerce, also a web development firm in London, and it has created 70 jobs in the past year to now employ more than 200.

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“This means entrepreneurs in London are able to build businesses that have global reach. This is one of our advantages and we have to brag a little more about it, ”said McClenaghan.

Trophy Games, with 40 employees, is a Denmark-based games studio that develops mobile and PC games that primarily focus on soccer themes, but is looking to expand into other titles, the company based in Copenhagen in a press release.

“Tiny Titan has built a strong portfolio of popular arcade games with positive cash flow that fits perfectly with our growth strategy,” said Soren Gleie, Managing Director of Trophy.

Tiny Titan games have been downloaded from Google Play 796,757 times in the past three months, he said. Tiny Titan’s estimated revenue for 2021 is 2.8 million Danish kroner, the equivalent of C $ 540,000.

“We believe we can improve monetization and use their assets to generate solid income for years to come,” Gleie said.

Tiny Titans was founded in 2013 and released its first game in 2014. It is well known for creating the popular Dash Quest game series.

Trophy Games was founded in 2006.

ndebono@postmedia.com

Twitter.com/NormatLFPress

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Embracer buys board game maker Ticket to Ride Asmodee for $ 3 billion https://seraphicblue.net/embracer-buys-board-game-maker-ticket-to-ride-asmodee-for-3-billion/ Sat, 18 Dec 2021 16:10:02 +0000 https://seraphicblue.net/embracer-buys-board-game-maker-ticket-to-ride-asmodee-for-3-billion/ The Embracer group want to buy board and card game giant Asmodee Digital for $ 3 billion. SEE THE GALLERY – 3 IMAGES Embracer entered the board game market with plans to buy Asmodee, the company behind popular board games like Ticket to Ride, Carcassonne, and Pandemic, as well as card games like Exploding Kittens, […]]]>

The Embracer group want to buy board and card game giant Asmodee Digital for $ 3 billion.

SEE THE GALLERY – 3 IMAGES

Embracer entered the board game market with plans to buy Asmodee, the company behind popular board games like Ticket to Ride, Carcassonne, and Pandemic, as well as card games like Exploding Kittens, to $ 3 billion. The entertainment titan offers a total of 2.75 billion euros ($ 3 billion) to Asmodee, including 350 million euros paid to the main shareholder PAI as well as 2.4 billion euros in cash and refinancing debt. The buyback would be flow-through and increase operating EBITD by 30%.

This is almost 3 times what Embracer offered for Borderlands Gearbox Software Developer, but to be fair, Asmodee has an impressive track record with over $ 1.1 billion earned in FY21, 22 wholly-owned studios, over 300 owned IPs, 970+ games, and 45 million games. companies sold in 2020. Asmodee has created games for leading labels like Pokemon, Harry Potter, Disney, Marvel, The Lord of the Rings and Star Wars.

Embracer Acquires Board Game Maker Ticket to Ride Asmodee for $ 3 Billion 443 |  TweakTown.com

Asmodee would form the ninth label at Embracer alongside Gearbox, THQ Nordic, Deep Silver, etc.

The business of Embracer Group is wide and diverse, ranging from television, film, books, music and of course video games. Now he also has the power of board games under his command. The company wants to create a cross-media synergy with its own IPs, which now include more than 560 franchises.

Embracer Acquires Board Game Maker Ticket to Ride Asmodee for $ 3 Billion 34 |  TweakTown.com

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Tencent-backed mobile game maker to invest $ 200 million in NFTs https://seraphicblue.net/tencent-backed-mobile-game-maker-to-invest-200-million-in-nfts/ Thu, 16 Dec 2021 21:12:52 +0000 https://seraphicblue.net/tencent-backed-mobile-game-maker-to-invest-200-million-in-nfts/ Voodoo, a Tencent-backed mobile video game developer and publisher, plans to invest more than $ 200 million to launch a blockchain division that will offer NFTs, according to at Bloomberg. Known for mobile titles “Helix jump” and “Paper.io,The Paris-based company plans to incorporate a system that rewards players with digital assets as they improve in […]]]>

Voodoo, a Tencent-backed mobile video game developer and publisher, plans to invest more than $ 200 million to launch a blockchain division that will offer NFTs, according to at Bloomberg.

Known for mobile titles “Helix jump” and “Paper.io,The Paris-based company plans to incorporate a system that rewards players with digital assets as they improve in a game.

  • Voodoo will compete with French fantasy sports platform NFT So rare, which raised $ 680 million in September at a valuation of $ 4.3 billion.
  • Ubisoft, another French game developer, recently launched Quartz, a platform that allows players to acquire playable NFTs.
  • Quartz received backlash from the Ubisoft Workers Union, which deemed it “unnecessary, costly and environmentally mortifying”.

Growing company

Voodoo – which has over 300 million active users – is rated at $ 1.9 billion after the Belgian holding GBL acquired a 16% stake worth $ 300 million in July.

Tencent acquired its minority stake in Voodoo in August 2020. The Chinese conglomerate released $ 22 billion in sales in Q3 2021, an increase of 13% compared to the same period last year.

Its value-added services segment, which includes video games, generated $ 11.7 billion of revenue in the third quarter, an increase of 8% year-on-year.

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