Bust Common Shader Myths in This Free October Tech Art Webinar

Ready to dispel some shader myths and dive into the science of technical art? This game developer free webinar is here to investigate.

Investigate and dispel shader myths…with science! is the last official webinar of the new Discussions with game developers series of free online sessions. It takes place on

Thursday, October 27 from 10 a.m. to 11:30 a.m. PT (1 p.m. to 2:30 p.m. ET)

In this webinar, Matt Oztalay, Developer Relations Technical Artist at Epic Games, will help you understand some common beliefs about shaders. We all have these little habits that we’ve picked up while writing our shaders and materials over the years. You heard it from a friend who heard it from a friend that you should always try to multiply instead of divide. You think you remember someone telling you to use a LUT instead of a polynomial. You always packed your floats into a vector before doing the math on it.

Investigate and dispel shader myths…with science!
Presented by Matt Oztalay
Thursday, October 27, 2022
10:00 a.m. – 11:30 a.m. PT (1:00 p.m. – 2:30 p.m. ET)

It’s time to put these firmly held assumptions and beliefs to the test! We’ll examine the source and theory behind some common shader dogmas and put them to the test with the power of the Unreal Engine.

This Game Developer Talks webinar is FREE but registration is mandatory. Be sure to register in tuesday october 25 to secure a place in this fascinating look at technological art.

Register for free here.

GDC returns to San Francisco March 20-24, 2023 and registration is now open! For more information, do not hesitate to visit our website and follow it #GDC23 hashtag on social networks.

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